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Commander

The leading member of a fireteam that can boost fireteam morale and take charge in combat.

Commander

  • Standard Equipment: Combat knife, 2 frags, radio, compass & map, choice to take golden +1pistol as a secondary, zip ties
  • Saves: Charisma, Dexterity
  • Choose 4 from Athletics, History, Intimidation, Investigation, Medicine, Perception, Persuasion, Stealth, Survival
  • Hit die: d8

Leveling

  • (1) Bardic Inspiration, Choose 1 Fighting Style from (defense, dueling, GWM, two weapon fighting, blind fighting, interception, superior technique, thrown weapon fighting, unarmed fighting)
  • (2) Jack of All Trades
  • (3) Expertise in 2 skills. Archetype: Choose from Champion, Battle Master, Berserker, Assassin.
  • (4) Ability Score Improvement
  • (5) Extra Attack, Font of Inspiration
  • (6) Bardic Inspiration(d8), Ability Score Improvement
  • (7) Archetype Feature: Champion, Battle Master, Berserker, Assassin
  • (8) Ability Score Improvement
  • (9) Experienced leader: When you attack, you can take away one of your attacks to let an ally attack or you can bolster resolve of an ally, they gain temp hp = to 1d8+ charisma modifier. Can be used a number of times equal to your charisma modifier + proficiency bonus. Uses regain on long rest.
  • (10) Archetype Feature: Champion, Battle Master, Berserker, Assassin.
  • Bardic Inspiration (d10)
  • (11) Extra Attack(2) or Danger Sense
  • (12) Ability Score Improvement
  • (13) Brutal Critical only if berserker subclass, otherwise pick 1 more fighting style from your first list.
  • (14) Berserker feature or Ability Score Improvement
  • (15) Bardic Inspiration (d12), Persistent Rage if Berserker, Champion, Battle Master, or Slippery mind if Assassin
  • (16) Ability Score Improvement
  • (17) Death Strike or Thieves Reflexes (if Assassin subclass), Brutal Critical (2 dice) if berserker, or gain 1 Action surge
  • (18) Indomitable Might if Berserker, Champion, Battle Master features otherwise
  • (19) Ability Score Improvement
  • (20) Superior Inspiration + Primal Champion if Berserker, Gain one Extra Attack if Champion or Battle Master, or Stroke of Luck if Assassin.

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