Scion's of Hebe
An imperial regiment primarly comprising of the second and third sons and daughters of the noble houses of Hebe.
Colonel (aka Patron): -Classified- (Choleric)
Major/Commandant: -Classified-
Commissar: -Classified-
Homeworld: Highborn
Characteristics: +5 Weapons Skill, +5 Fellowship, and +5 to either Intelligence, Perception, or Willpower. -3 Intelligence.
Starting Talents: Street Fighting (Talents Expanded)
Starting Skills: 1 Advance in Reflexes, 1 Advance in Melee (One-Handed or Two-Handed) or 1 Advance in Reflexes (Dodge)
Duty and Honor: The highborn hold themselves to standards of behaviour and etiquette, their upbringing distinguishing them from the low-born troopers that make up the common bulk of the Imperial Guard. Highborn characters suffer a – 1SL penalty on all Charm, Inquiry, and Deceive Tests made to interact with characters who are not highborn. However, they gain a +1SL bonus on all those same Skill Tests when dealing with the nobility and other high authority in formal situations.
Abundant Resources: Highborn are almost universally wealthy and well-connected, able to draw upon considerable resources when seeking new equipment. A squad from a highborn regiment starts with 10 extra Logistics Rating.
The Finest Tutors: Years of study under a wide range of military instructors, and traditional connections to other military dynasties, have prepared each and every highborn for a life in the Imperial Guard. Highborn characters start with one of the following: Air of Authority talent or +1 Influence with Imperial Nobility.
Colonel (aka Patron): -Classified- (Choleric)
Major/Commandant: -Classified-
Commissar: -Classified-
Homeworld: Highborn
Characteristics: +5 Weapons Skill, +5 Fellowship, and +5 to either Intelligence, Perception, or Willpower. -3 Intelligence.
Starting Talents: Street Fighting (Talents Expanded)
Starting Skills: 1 Advance in Reflexes, 1 Advance in Melee (One-Handed or Two-Handed) or 1 Advance in Reflexes (Dodge)
Duty and Honor: The highborn hold themselves to standards of behaviour and etiquette, their upbringing distinguishing them from the low-born troopers that make up the common bulk of the Imperial Guard. Highborn characters suffer a – 1SL penalty on all Charm, Inquiry, and Deceive Tests made to interact with characters who are not highborn. However, they gain a +1SL bonus on all those same Skill Tests when dealing with the nobility and other high authority in formal situations.
Abundant Resources: Highborn are almost universally wealthy and well-connected, able to draw upon considerable resources when seeking new equipment. A squad from a highborn regiment starts with 10 extra Logistics Rating.
The Finest Tutors: Years of study under a wide range of military instructors, and traditional connections to other military dynasties, have prepared each and every highborn for a life in the Imperial Guard. Highborn characters start with one of the following: Air of Authority talent or +1 Influence with Imperial Nobility.
Assets
- One Uniform
- One Dress Uniform
- One set of Survival Gear
- One Ornate Combat Shotgun and six reloads or Ornate Duelling Glaive or Ornate Sword (Main Weapon)
- One Laspistol and four laspacks (Side Arm)
- One Knife
- One suit of Ornate Imperial Guard Flak Armour
- Three Frag Grenades
- Two Krak Grenades
- One Backpack or Set of Slings
- Add a Chrono to standard kit
- Add a Voxbead to standard kit
- One set of Basic Tools
- One Mess Kit and Water Canteen
- One Rechargeable Lamp Pack
- One Grooming Kit
- One set of Cognomen Tags or equivalent identification
- One copy of the Imperial Infantryman’s Primer
- Combat Sustenance Rations, four weeks supply (counts as Standard Meals)
Type
Military, Army Regiment
Ruling Organization
Location
Related Ethnicities
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