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Scion's of Hebe

An imperial regiment primarly comprising of the second and third sons and daughters of the noble houses of Hebe.



Colonel (aka Patron): -Classified- (Choleric)
Major/Commandant: -Classified-
Commissar: -Classified-



Homeworld: Highborn

Characteristics: +5 Weapons Skill, +5 Fellowship, and +5 to either Intelligence, Perception, or Willpower. -3 Intelligence.

Starting Talents: Street Fighting (Talents Expanded)

Starting Skills: 1 Advance in Reflexes, 1 Advance in Melee (One-Handed or Two-Handed) or 1 Advance in Reflexes (Dodge)

Duty and Honor: The highborn hold themselves to standards of behaviour and etiquette, their upbringing distinguishing them from the low-born troopers that make up the common bulk of the Imperial Guard. Highborn characters suffer a – 1SL penalty on all Charm, Inquiry, and Deceive Tests made to interact with characters who are not highborn. However, they gain a +1SL bonus on all those same Skill Tests when dealing with the nobility and other high authority in formal situations.

Abundant Resources: Highborn are almost universally wealthy and well-connected, able to draw upon considerable resources when seeking new equipment. A squad from a highborn regiment starts with 10 extra Logistics Rating.

The Finest Tutors: Years of study under a wide range of military instructors, and traditional connections to other military dynasties, have prepared each and every highborn for a life in the Imperial Guard. Highborn characters start with one of the following: Air of Authority talent or +1 Influence with Imperial Nobility.


Assets


Type
Military, Army Regiment
Ruling Organization
Location
Related Ethnicities

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