Age of Isolation
The Age of Isolation was the longest (documented) age in Wyrth. It was the age immediately following the Great Fracture, and the one that saw the regression of society to a pre-civil state. While there was little in the way of true industry before the Fracture, there was certainly an idyllic quality to it that was lost. This has largely been attributed to the loss of pervasive magic. While there are no proper records - at least none that can be widely understood - it has been postulated that, given what is known, the Age of Unity didn't have the same constraints on Cosmic Connection that are now an integral part of its practice. This has been understood to be the primary source of the great prosperity that it said to have pervaded the pre-Fracture world.
The Age of Isolation, on the other hand, was a time of great upheaval and tumult. The Fracture not only split the lands, separating those that were once close and changing the climate of whole continents, but it also placed barriers where once there had been none. The previously free connection between realms (they weren't even separate realms in the Age of Unity) was now blocked off. Magic, therefore, vanished for a large span of time, as its practice became a deadly one. Anyone who tried to use it as had been done in the past age would be sundered, lacking the proper knowledge and understanding to put it to use.
Another key feature to this age is that of the isolation itself. This was a very real and very tangible isolation, as the technologies didn't exist to allow the same level of interconnection that had existed before. Previously, they didn't even need to have invented boats or even the wheel, as they could fly or teleport wherever they needed to go. They didn't need to invent ways to create fire or grow crops because they could just use magic to call forth a flame or conjure plant life. This meant that a world that had enjoyed great freedom and power was now reduced to neolithic levels - having to discover other ways to do what they once had done by whims.
Naturally, this took a very long time, entire centuries spent as hunter-gatherers trying to learn how to farm, build structures, and create communities. Even after that, they remained in largely isolated pockets, as they struggled to tame the newly wild world they found themselves in.
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