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Legendary General

You stand above the famous leaders of history, an inspiration to any being that follows your word.
 

Legendary General

Fighter Level 16

Background
    Epic Destiny
This feature can be taken twice, with additional effects being granted on the second time it is taken.   First Level Features
Legendary Tactical Action: Any ally can spend an action possessed by you or by any other ally whom he or she can see once per encounter.   Second Level Features
Unyielding Company: While you have at least 1 hit point, allies within 20 squares of you do not fall unconscious at 0 hit points or fewer and cannot die because of negative hit points. Allies at 0 hit points or fewer still make death saving throws as normal, and they can die as a result of failed death saving throws.   Immortality
Upon the accomplishment of your last epic quest, your soul is tugged at by a call to duty. More than one creature of godlike power is bound to offer you immortality, along with a position of power. The only question is whose side you’ll take. The battle between the gods and the primordials ended eons ago. Strife among planar agencies is still common, and the balance could tip to spark war across the cosmos yet again. Deities, especially malevolent ones, plot against one another to the detriment of all. Elemental powers still look with vengeful eyes upon the world and the heavens. Fey entities, and those of shadow, occasionally raise armies to shake the pillars of the universe. Hordes of demons threaten the very roots of existence. Until an unforeseen age takes hold in which evil is quelled and want is subdued, peace and stability feel tenuous. The need for a leader of legendary skill remains constant. Is it your greater destiny to stand at the fore of united angelic legions as they hold back the chaos? Will you lead the gods to victory over their ancient foes? Do you prefer the side of the primordials? Might you command archons and efreets as they seize dominions in the Astral Sea, usurping the usurpers? Or will you choose a middle road, mercenary or enlightened, and pick your battles carefully as each situation calls you to war?
 

  Source: D&D 4e Martial Power Handbook

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