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Deadly Trickster

The universe is a vast stage set up to amuse you and spark your curiosity, and you are the ultimate trickster—amusing, unrivaled, and deadly
 

Deadly Trickster

Rogue or Warlock Level 16

Background
As a Deadly Trickster, you might be a wanderer, thief, cheat, pragmatist, or survivor. Or you might be something stranger still—a hero. You delight in ever-stranger wonders, from the loftiest heights of the celestial spheres to the ash-strewn depths of the encircling chaos. As you take a firmer grasp on your destiny, you alternately scandalize, charm, upset, reward, and confound those around you.   Some prophecies predict the Deadly Trickster will eventually betray their comrades and, in so doing, tumble princes, kingdoms, and perhaps even celestial realms. However, conflicting divinatory writs foretell the trickster’s unexpected but vital aid, thus forestalling ultimate disaster and helping to create a new era of prosperity.   Epic Destiny
This feature can be taken twice, with additional effects being granted on the second time it is taken.   First Level Features
Sly Fortune’s Favor: You have a knack for getting out of tough situations. Three times per day, as a free action, you can reroll a d20 roll (attack roll, skill check, ability check, or saving throw).   Second Level Features
Trickster’s Disposition: Once per day, you can tell the DM to treat the result of a d20 roll he just made as a 1. No rerolls are possible.   Immortality
When you complete your final quest, your legendary reputation is assured. The stories of your convoluted exploits live forever.   If you stand with your companions and see them through their final quest, embracing their cause as yours, you are acclaimed a true hero. You are acquitted of past transgressions, if any, and you are commended for conquering your erratic temperament when it counted most. You are invited into the realm of the entity you most admire and provided a palace, riches, true friends, and a legacy told and retold for a thousand years describing how the Trickster’s changeable nature burned steady and pure in the finally tally.   If, however, you betray your comrades and disrupt the completion of their final quest (or merely fail to aid them), you are cast out by all who once loved or trusted you. Your worst enemies welcome you to their courts as a newfound friend, and your name becomes a dark curse, forever despised by all who hear it.

  Source: D&D 4e Player's Handbook

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