Zerbo's Tricky Sticks
Founder:
Zappy Zerbo is a quirky gnome with too much energy. Her behavior can be attributed to the ground vicer bark, which she smokes nonstop. A habit formed while growing up in Leechwood, in the Westlands. She is often dressed in hempen clothes and furs, ensuring that she does not waste any useable resources of anything she hunts or harvests from nature.Shop Appearance
Zerbo care's little for displays, and hates exerting too much energy carrying heavy items around. As such, the majority of her items fit into her Handy Haversack. When is comes time to sell her wares, she will usually find a barrel or crate nearby that she can use, but she has been known to use the ground when nothing else is available.Purchasable Goods:
Item | Description | Cost |
---|---|---|
Walking Stick | This stick can walk on its own. | 15 gp |
Zerbo's Tricky Quarterstaff | Though this item deals the same damage as a quarterstaff, it is roughly a 1/4 of the size (and weight). | 20 gp |
Zerbo's Quartering Staff | When commanded, this staff will expand to blockade an opening. It can create a 6 Foot Cube when fully expanded. It has an AC of 12 and 200 HP | 110 gp |
Zippy Zappy 10 Footer, Quarterstaff | This 1 foot pole can be expanded to 10 feet. Once fully expanded, the tip of this pole becomes electrically charged. This weapon deals 1d8 Bludgeoning damage + 1d4 Lightning Damage. | 230 gp |
Light Hammer | This light hammer illuminates everything that it his. When used, roll 1d4. On a 1-2, the target emits Dim Light for 30 feet. On a 3-4, the target emits Bright Light for 30 feet and dim light for an additional 30. | 25 gp |
Grapple Hook | This metal hook is enchanted to latch onto a target of your choice. This hook does not come with a rope, but one can easily be attached. If attempting to grapple a creature, that creature must makes a DC 15 Strength Save or become grappled. | 510 gp |
Type
Shop, Generic
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