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Lying Around

Founder:

  Nole Shadowclaw is a quirky Tabaxi who seems to speak in riddles. Those looking to get in contact with some of the seedier guilds may be able to find an "in" through him. He is grey in color, with a white line the runs from his nose to his tail.  

Shop Appearance

  Nole Shadowclaw has a small kiosk which he usually sets up in the darkest corner of the markets he pops up at. He is no stranger to setting up in an alley or within a guild location. All of his goods can fit on one table, but that doesn't stop him from setting up more tables then he could ever require. He will say that he is overprepared, but the truth is, that his most prized items are displayed on those tables and cloaked with an illusion. These are the goods that he saves for just the right customer.   It requires a DC 16 Investigation Check to see through this illusion.  

Purchasable Goods:

 
Item Effect Cost
Potion of Fly For the next 1d20 days you can not fly, but all flies within 10 feet of you will swarm around you. This swarm will stay with you, and continue to grow, until midnight on the last day. 25 gp
Onyx Cat of Summoning You can activate this effect as an action. When activated, you summon 1d6 house cats to circle around your feet. After 10 minutes, they grow bored and run away. 15 gp
Potion of Dualling When you drink this potion, a dual of you pops up beside you. Roll a D20. On an even Number, the Dual is your friend and will fight on your behalf. This dual can only make unarmed attacks, but otherwise mirrors your stats. On an odd number, the Dual will demand a Duel with you. Your Dual will last for 10 minutes, or until it is killed. 50 gp
Shampoo for a Better You When you use this shampoo to wash your hair or your person, you will be transformed into a ewe for the next hour. 5 gp
Potion of Additional Feat When you drink this potion roll a D20. On a 20, you gain a feat of your choice. On all other rolls, you grow an additional foot. DM chooses where the foot grows from, but regardless of where the foot grows, you gain +10 feet to movement. 75 gp
 

Specialty Goods:

 
Item Effect Cost
Flint N' Steel As an action, this specialty flint & steel can be used to steal the flame from candles within 60 feet of it. It is also able to expel the fire as an action. This fire can be used to ignite candles without the need of an attack roll, but if you attempt to ignite a target, you will need to roll a ranged attack. Upon a hit, you deal 1d6 Fire Damage and if the target is flammable, it is engulfed in flame. 210 gp
Coin Purse of Sending This small coin purse can be used to send small items to a recipient of your choice. You must know where the person is to send the contents of the coin purse to them. This item can be used twice per day. 300 gp
Bottled Air When this bottle is broken, the Heir to an Air Genasi Kingdom will emerge. Having freed the Air Genasi, they will agree to fight for you for 1d6 days before returning home to claim their throne. 5,500 gp
The Fisherman's Reel This talking fishing reel can only speak in facts, and is quite knowledgeable of all things water related. If you use this reel in a body of water, it offers a +10 to investigation checks made involving that body of water. 1,500 gp
Type
Kiosk / Small store
Traveling Merchants of Volkyr

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