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Cas (with ember gaze)

Cas

Personality Characteristics

Vices & Personality flaws

I'm loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care.

Personality Quirks

I've enjoyed fine food, drink, and high society.  Rough living grates on me.

Hygiene

Impeccable when/ as much as possible.

A master of infiltration and disguise, the being known only as Cas remains a mystery in historical texts.

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The Lens in the Lab
March 11, 1306

Where was I, last? The celebration. I saw little of it, as I took a vantage point from the side to watch the tall man and Dreadnaught. Gwen and Armando seemed to be enjoying the music, but both were also clearly watching this strange duo.   When suddenly, they both vanished! Gwen must have seen something, because she began to run around the side of the clocktower. She explained that she saw Albert go that way, and that our quarry appeared over there and followed him.
In our chase, we met three other strange individuals:
  • A strange half-orc librarian, met before. Won't recognize me. Explains things too much.
  • A hulking figure, well armed and armored. Strange eyes, impressive stature and physique. Apologizes too much.
  • A small black feathered figure, on the hulk's shoulders. Pet? Doesn't speak much, but parrots words and sounds perfectly. Useful!

We have the same direction, if not the same goal, so we attempt to follow Albert and his pursurers. We fail, and return to the stage, informing Robert Denymede (and a nearby priestess... of Mystra?) of the pursuit. Robert leads us to the lab; he and a guard (Captain Anderson) do a quick sweep of the building before leaving.
We decide to do our own investigation of the building. It is a strange and exciting place.
  • water that runs with a simple pull of a lever
  • a self-washing latrine (G is most excited, but won't admit it)
  • tickets to a Perry Colo concert (now mine)
  • a stained lab coat (also now mine)
  • schematics for some sort of mechanical device, it looks rather claw-like. A note accompanies:
    "Rob,
    With these hands that will not bleed, Our father’s battle will be won. Needs counterbalance.
    — Al
  • an empty table, with space and grooves for some sort of light device.

This table deserves more description. I suggested early that this looked like a way to magnify a hidden message. I was right, but that's getting ahead in the story. Maybe I should remember this technique for my own use. Maybe not - it was incredibly complicated even for me.
Regardless, we solve the device and find a hidden message:
YOU MUST NOT WAKE THE IRON MAN
THE WORLD NEEDS ONLY HIS HANDS
IF YOU MUST, THIS CODE IS REQUIRED
IF YOU REPLACE THE WORKING PARTS
YOU GET A DIFFERENT MACHINE
THE WHEEL CANNOT TURN ITSELF
  Along with this is a code of dots. I copy both. As I finish, Gwen snaps her fingers at the door, to get our attention. Someone approches! I hear a familiar voice - the tall, coated man with the red hand?

I had no other choice, did I? Only two people in the world know what I can do. Now it is at least 4 more. Though Gwen surely knows something, since I left the curtain looking like Albert Denymede. I don't want to lie to her - this is far more than she signed on for, and it isn't fair to her. But this secret is powerful, and it diminishes with each person who knows. More than that, it is sacred to me and a part of who I am. A part of me that only my parents know.   It frightens me, to be so exposed to someone I barely know.

More happened - a fight with the two thugs as well as shadowy beasts. Guards arrived and balked at the thought of arresting the red-handed man. They let us go. In the fracas, I didn't notice what happened, but the schematics for the claw are gone. The red-handed man is gone. We looked for a quiet place to talk, and I struggled to think of how to explain myself to my companions.   More later.
It was early in the translation process when I realized that there was something familiar to the cypher that is being used. I couldn't quite place it. I would have to keep this familiarity in mind as I continued my translation, in case an epiphany hit me.  
— Magalie Strassler, "Uncrackable: the Chronicles of Cas"

A New Bell Tolls
March 11, 1306

The day started like any other. I got in late last night; mother didn't say anything but I could tell she was perturbed. This morning I found out why. She and father are sending me on another mission. This time feels a bit different. Mother showed an urgency I haven't seen before, telling me that this is my chance to forge the world in the way that I want it. I have barely had the chance to think about that part of the conversation, to say true.   Things she said:
  • Wealth is useful for power, not for ourselves but to benefit others.
  • If I want to keep the world my parents built, then I need to fight for it.
  • What threw me off was what quickly followed. A bodyguard! A babysitter. I could see on my parent's face that they KNEW the insult they were inflicting upon me. I could see that they didn't care. I even caught the sparkle of knowing in my father's eyes- he knew that I would try to slip away from this dwarf, and he would not tolerate that. The dwarf in question was not what I expected.

    Gwen.

    From the start, I enjoyed her company much more than I anticipated. Despite her arms and armor and gruff mercenary appearance, Gwen has a lightness to her words and expression that make me feel comfortable. Moreso, she just feels honest. Not that I believe she never lies. But she feels genuine. The words fail me, so I must write more about her after I've had time to think. I must admit that I tried to give her the slip at a local tavern, but she unexpectedly saw me. Not indignant or angered in the least, she merely said "where you going, friend?" I really don't know what to make of her.

    We walked the city for a while, and I bought us both clothes. She didn't wear hers. The sporting event was more fun than I anticipated, several muscly sweaty old men pawing at each other. Remarkable athleticism! It turned out to be a surprise double feature, as the villain Dreadnaught took the stage to accost the 'hero of Darynth', the Devil himself. The devil prevailed, though I did a small part to help the Dreadnaught.

    I feel a cad for helping the Villain of this story, but it all turns back to something my mother said this morning. 'You must find the Devil of Darynth, to help save the city and fight in the next revolution.' I wanted to see what this 'Devil' on the stage would do against greater odds. Win, it turns out- nothing learned there. So we talked after the fact. I feigned to never have heard about this Devil, and the man who played the part, Armando, grew very indignant and ranted about the work that the Devil of Darynth was doing. Interesting.

    We followed the crowd to the clock tower. I didn't have much interest in the event. I know that it will be a great windfall for my family's business, but honestly what is ONE more windfall, anyway? Gwen and Armando noticed two figures and pointed them to me. I recognized the one- a strange tall man I had seen at my home, talking to my parents. I circled to get a better look, using the techniques father taught me to blend into the crowd and to focus my intent, filter out the distractions from the things of import.

    I think there was music, dancing, and a speech. The bell rang. "doom, doom doom".   I am exhausted and I still need to contemplate what happened next. I will write again soon, when I am ready.
    The above text is the first translated from the enigmatic journal of Cas. After centuries of code-crackers trying their hand at deciphering this fiendishly complicated text, I am proud to say that I have done it. Without wanting to delay my work any further, I present the first translated text from the Journal of Cas, year 1306.   To note, translation will be arduous and long, as the journal is at least triple ciphered and mashes together pieces of five languages.  
    — Magalie Strassler, "Uncrackable: the Chronicles of Cas"

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