Lasting Damage Table
Roll (d8+d12) Result
2: Lose an Eye
3: Lose a Leg or a Foot
4-7: Limp
8-11: Minor Scar
12-13: Broken Ribs
14-15: Internal Injury
16-17: Horrible Scar
18-19: Festering Wound
20: Lose an Arm or Hand
Mechanical effects:
Limp: Until healed you have -5ft of movement and cannot take the dash action
Broken Ribs: Until healed, you have disadvantage on Constitution saving throws.
Internal Injury: Until healed, you have disadvantage on all saving throws.
Festering Wound: Until healed, you have disadvantage on all saving throws and attacks.
3: Lose a Leg or a Foot
4-7: Limp
8-11: Minor Scar
12-13: Broken Ribs
14-15: Internal Injury
16-17: Horrible Scar
18-19: Festering Wound
20: Lose an Arm or Hand
Mechanical effects:
Limp: Until healed you have -5ft of movement and cannot take the dash action
Broken Ribs: Until healed, you have disadvantage on Constitution saving throws.
Internal Injury: Until healed, you have disadvantage on all saving throws.
Festering Wound: Until healed, you have disadvantage on all saving throws and attacks.
Remove these ads. Join the Worldbuilders Guild
Comments