Kalatar

Kalatar is a 36 year old half-orc man who left Neverwinter with Tifa and resides in the refugee housing outside Rockport. Has a pet rat named Mortimer and gets around in a magic-powered hover chair.

Physical Description

General Physical Condition

Missing both his legs. He keeps his upper body fit. Has a few scars on his torso, but mostly covered by his clothes

Facial Features

People always remark on Kalatar's beautiful violet eyes. Otherwise, Kalatar has a strong jawline, usually with a bit of stubble, and a broad nose. His hair is shoulder length and he tends to wear it pulled back. There's always at least one strand that gets free, though.

Special abilities

Kalatar is a rogue and has done his fair share of legally dubious things. As a result, he's good at deception, slight of hand, and sneak attacks.

Specialized Equipment

A magic-powered hover chair

Mental characteristics

Gender Identity

Male

Sexuality

Bisexual

Education

The school of hard knocks

Employment

Formerly employed at the front desk of the Adventurer's Guild. Now helps Tifa organize requests for assistance and defuse conflicts among the refugees. He also spends a lot of time in the woods hunting for food to share with the other refugees.

Mental Trauma

Kalatar has been depressed since he had to leave Rain and Crem behind. He misses them and is feeling a bit like maybe he is useless.

Intellectual Characteristics

Kalatar never went to formal school, but he's not stupid. He's very good at organization and has exceptional emotional intelligence.

Personality Characteristics

Likes & Dislikes

Likes: cherry pie, friendly chats, sitting by a warm fire on a cold day Dislikes: malicious gossip, interpersonal conflict, mushrooms

Virtues & Personality perks

Kalatar is best at getting people to like him and open up to him. He believes this is a vital skill as a rogue because they're less likely to suspect you if they like you. If he genuinely likes you, though, he's an excellent listener and can usually tell when his friends are upset even if they don't say anything. Kalatar is also good with kids. He had a lot of younger siblings growing up, though he's largely lost contact with them since becoming an adventurer. He is also very organized and has acquired the basic knowledge of an artificer from learning how to keep his chair up and running.

Vices & Personality flaws

Kalatar tries to make everyone he cares about happy and sometimes that runs him ragged. If his friends are fighting, Kalatar can't stand not to get involved. Sometimes this helps, and sometimes it does not.

Social

Contacts & Relations

Tifa, Alibor, and Autumn Hopesinger are his closest friends outside of Neverwinter and they are roommates. Kalatar misses Baz quite a lot. Baz and he were kindred spirits in a lot of ways and Baz was one of the few people he felt he could talk to candidly without being a burden or judged.

Family Ties

Kalatar's parents died in the wilderness when Kalatar was fifteen and he and his siblings were separated in the confusion. From that point on he was adopted and raised by an elderly man in a small village. His adopted father passed away a few years ago of old age.

Religious Views

None

Social Aptitude

Extrovert with high emotional intelligence.

Mannerisms

Smiles when nervous or uncomfortable, but it's distinctly different from the smile he has when he's actually happy.

Hobbies & Pets

He has a pet rat named Mortimer that he found and nursed back to health in Neverwinter. Kalatar likes to draw in his spare time and is fairly good at doing portraits.

Wealth & Financial state

Like many of the refugees, Kalatar left Neverwinter with very little to his name. He wanted to leave most of it for Spell of Rain and Crem.

Interactions:

  At Ulo's request, Kalatar found out where the key to the Kidsaver is from Garron Chao. It's in the drawer of his nightstand by his bed.
Alignment
Neutral Good
Current Location
Species
Age
36 years
Birthplace
Southern Forest
Family
Children
Current Residence
Rockport
Pronouns
he/him
Gender
male
Aligned Organization
Known Languages
orcish, common

Kalatar CR: 5

Medium humanoid, lawful good
Armor Class: 15
Hit Points: 104 (19d8 + 19)
Speed: , can hover

STR

12 +1

DEX

18 +4

CON

12 +1

INT

11 +0

WIS

12 +1

CHA

16 +3

Saving Throws: Dex +7, Con +4, Cha +6
Skills: Animal Handling +3 Insight +4 Nature +3 Persuasion +6 Stealth +10 Survival +4
Senses: Darkvision 60 ft., passive Perception 14
Languages: Common, Orcish
Challenge Rating: 5

Sneak Attack (1/turn) Kalatar does an extra 7 (2d6) damage when it hits a target with a weapon attack that had advantage, or when the target is within 5 feet of an ally of the forest hunter that isn’t incapacitated and the forest hunter doesn’t have disadvantage on the attack roll.

Actions

Multiattack Kalatar makes two ranged attacks.   Rapier Melee Weapon Attack:+7, Reach 5 ft., one target Hit: 8 (1d8 + 4) piercing damage   Longbow Ranged Weapon Attack:+7, Range 150/600 ft., one target Hit: 8 (1d8 + 4) piercing damage plus 7 (2d6) poison damage


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