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Lorn

Primarily cccupied by forest fnomes, this city is made of hardwood and stone, lighting their streets with lightning bug lanterns, which are taken care of daily by an organization known as “Lighttrap”. Oftentimes, upon first visit, visitors think this city is in ruins due to the amount of moss they let grow on the sides of buildings, as well as throughout the cobbletsone streets. One, large cobblestone road separates the city into two districts, Ocean’s Tidings and Nature’s Bounty, west and east respectively. Gnomes here don’t dabble too much in modern technology, but do prioritize druidic efficiency when it comes to plant growth, developing numerous fertilizers and tools for farmers.

Districts

Ocean’s Tidings: This district is an average port town, with fishing hubs and small boats on the western side. Due to the nature of how it was built, water often trails through the cobblestone roads here, leading to a large fountain in the middle of the district, draining into the sewers below the city. Due to the ocean and lighting in this district, the cobblestone often looks as if it was tinted with veins of blue. Most buildings here are made of cobblestone.

Nature’s Bounty: Nature’s Bounty focuses on plantlife, and the district often has various competitions between citizens over plants. Due to being so close to the forest, the entire cobblestone road is covered with moss, due to careful tending of the woods near them, letting sun shine through to the tree beds. The Lighttrap organization holds their home here, near the north of the district.
Type
City

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Cover image: by Jonathan Guzi

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