Warlord
You could not seriously expect the Hummish leaders to lead their people on the battlefield? They need help getting down some stairs!In general, the Hummish society is built around respecting one's elders and, quite literally, their Elders. Elders being the oldest twelve members (six men and six women) of each clan. So how would a Hummish society even lead itself in times of war? The answer is the insitute of a Warlord. A Warlord is a younger member of a clan chosen to lead the clan in times of uncertainty and danger. They are temporarily given near unlimited authority, and can even overrule decisions of the Twelve Elders. Although I do not believe they are expected to take it literally and needlessly exercise the full degree of their power. After all, the expectations are that a Warlord would focus on, well, lording over matters of war.
Appointment
When need arises, the Twelve Elders can come together and elevate one person to lead the Clan as its Warlord. Any adult member of the clan can be chosen, regardless of gender or social standing. As with most of the Elders' decisions, it comes down to a simple majority. The Warlord is then granted a ceremonial battleaxe, a set of armour and a horse.
While the would-be Warlord always has an option to refuse the position, that is generally frowned upon. Really, really frowned upon. To the point where it was not unheard of for such a refusal to be followed by a banishment from the clan. Everyone is supposed to be willing to step up and protect their clan, and refusing to do so can be seen as a great insult.
Grounds for Removal/Dismissal
After twelve months have passed, the Warlord must face the Twelve Elders again, place the ceremonial axe on the floor and pay their respects. If the Elders allow the Warlord to take the axe with them when leaving the meeting, that means their actions have been well received and the Warlord stays as such for another twelve months. If not, the person leaving the meeting place is now an ordinary member of the clan once again.
Naturally, that tends to create problems of their own. Ruthless scheming starts whenever the Twelve Elders are divided on the topic and twelve month period draws to a close. Accidents tend to become more common, as everyone knows who the next Elder in line would be. On the other hand, on multiple occassions a Warlord would refuse to pay their respects to the Elders and thus avoid having the topic of their time limit brought up. Not exactly legal, but it can be hard to argue with the person with absolute authority over armed men and women.
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