Session 09: The Lizardmen Report
General Summary
NEED TO FINISH & CLEAN UP!!
05/07/2024
11/21/2020
PRE-BASTARDSThunsheer (4) 25, y.0001

Unndilar (5) 16, y.0001

Unndilar (5) 17, y.0001

Notes
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** Sahaugin stronghold is about 50miles SW** -Former lizardfolk lair: series of natural caves and passages honeycombing the interior of the island - 3 level cave system inside a rocky island. - main entrance is a large cave facing the sea coast - lizardfolk added stairs to connect the levels Since the sahaugin took over - The high priestess of Sekolah named Thadrah worked ritual magic to lower the seabed and sink the island, now only the top 1/3 is visable above water - the lower level cave entrance is now submerged under 80ft of water *goal* they created a fortified base with the ability to exert an iron hand of domination over all race inhabiting the adjacent waters and coastal region. they plan to construct more bases until their control over all waters and coasts is complete, and maritime commerce is at their mercy. - they are continuing to lower the island further into the ocean - plan to mount their first offensive attack within the month to saltmarsh Saltmarsh asks the party to check it out, clear it out if possible or report back if not. goals: 1. determine the strength of the sahaugin forces 2. locate important areas within the fortress 3. discover any defensive measures 4. discover how advanced their preparations are and when they might attack (20-30 days hence) ** saltmarsh will follow a couple of day behind them **Party entered the fortress and cleared out a good chunk of the first level (about half the forces).
Found the armory and brought the weapons and things back to the ship to take a long rest
Began making their way back into the fortress
** After their rest a smaller ship arrives with 6 Veteran soldiers and 2 healers to help. They will be there for support and back up when it looks like the party needs help
Find Elmer in section 19. He was from another adventuring party and has items to be able to breathe underwater in the storage room. As he is dying he tells the party that the sahuagin were using slaves to build and fortify their lair. They were being pushed to get it done within 2 weeks, when the rest of their forces would come. He thinks thats when the attack is planned.
* cloak of the manta ray (breathe underwater and a swim speed of 60)
* mithril plate armor (heavy -AC18)
*necklace of adaptation (requires attunement) (gold collar with coral dangles)
*cap of water breathing (looks like a sailors floppy hat, like smee)
* ring of water breathing (silver band with engraved waves)
* 5 potions of greater healing (4d4+4)
*a snorkel
Party ended the session heading back to the boat with the slaves. They finished clearing out the floor and found the secret room with the items in it. They have yet to identify the items.
*Back on the ship the 1st set of troops will have arrived and will give them the HORN OF SILENT ALARM [XGtE pg 137] to blow when they feel like they need help. The troops are staying on the ship to wait for more but will be ready should the party need help.
** Sahaugin stronghold is about 50miles SW** -Former lizardfolk lair: series of natural caves and passages honeycombing the interior of the island - 3 level cave system inside a rocky island. - main entrance is a large cave facing the sea coast - lizardfolk added stairs to connect the levels Since the sahaugin took over - The high priestess of Sekolah named Thadrah worked ritual magic to lower the seabed and sink the island, now only the top 1/3 is visable above water - the lower level cave entrance is now submerged under 80ft of water *goal* they created a fortified base with the ability to exert an iron hand of domination over all race inhabiting the adjacent waters and coastal region. they plan to construct more bases until their control over all waters and coasts is complete, and maritime commerce is at their mercy. - they are continuing to lower the island further into the ocean - plan to mount their first offensive attack within the month to saltmarsh Saltmarsh asks the party to check it out, clear it out if possible or report back if not. goals: 1. determine the strength of the sahaugin forces 2. locate important areas within the fortress 3. discover any defensive measures 4. discover how advanced their preparations are and when they might attack (20-30 days hence) ** saltmarsh will follow a couple of day behind them **