Session 06: Ship Exploration Report
General Summary
NEED TO FINISH & CLEAN UP!!
05/07/2024
10/16/2020
PRE-BASTARDSUnndilar (5) 14, y.0001

Notes
skull 10 gpapple 6 gp
rose 6 gp
ribss 5 gp
crown 250 gp
brooch 750gp
mathbook 5 gp
Sace: Draconic book, vol.1
Wroxi - dragon care 12 hrs
101 poisons 24 hrs
dofrigg, merfolk ziva met
whestle of gold wood replays the tune it played
evening, desk bags of coins.
Sace in a dock fight
Fen - lizardfok histories, etc. religion
ziva - anything to do wtih seas, storms, coastline, cetures
wroxi: alchemy books on healing potions and making them.
----
10/17
Party pieced together Gellan Primewater's involvement
Trying to determine the connection between the slavers and the smugglers
- Gellan is in charge of the smuggling ring here
- Gellan keeps the slavery ties a secret so as not to get caught, only the captain and first mate know about it
-ESSENTIALLY :: The Scarlet Brotherhood work out of Saltmarsh and other prominent towns. Their goal is to infiltrate every major government and take quiet control. They alligned with the Children of Malice in pursuit of the same goals. The CoM want to take over Xhorhas and leave the SB to the rest. The SB contacts in Saltmarsh work with Primewater to capture the men out at sea and take them to Darktow to be sold to the CoM contacts there. Then they are magically brainwashed into becoming member of the CoM.
-[[the children of malice are followers of Lolth (spider queen) and deep into evil deeds. they want to destroy the world starting with the drow in Xhorhas]]
Skerrin Wavecrasher (human LE assassin) is the head of the Brotherhood in town. He works as Andrew Solomor's butler. Being in that position allows him to control Andrews large fleet of vessels. He is able to let his contacts know the when and where the ships will be out and the easiest targets to take slaves from. On the side of selling goods, his contacts in other ports purposely buy Solomor's goods at a higher price ensuring that Andrew stays popular and influential in town.
-Gellan works with Skerrin to get the smuggled goods and slaves out of saltmarsh and to his contact at Darktow.
SMUGGLING TRADE
1. Gellan's smugglers bring the goods to the Haunted House cave system
2. Kreb gets a mesage to the captain letting him know when
3. Sea Ghost sails in, collects goods, and departs
4. Smuggled goods get sold through SB contacts in various ports
SLAVE TRADE
1. Skerrin helps Andrew set up his fishing/sailing schedule so he tells Gellan which ships will be most vulnerable
2. Gellan relays the message to Kreb
3. Kreb lets the ship's captain know
4. Sea's Embrace collects the slaves and takes them to Darktow to be sold to CoM
-LATELY:: for the past few months, Gellan picked up another side contract and has been supplying the lizardfolk with weapons for their upcoming war
-that was the latest load on the Sea Ghost, the weapons and supplies for the lizardfolk
DUNWATER ARC (1600xp upon success/plus epilogue)
still need to investigate the issue with the lizardfolk,
-council asks party to check it out for them
still don't know why they were smuggling weapons into the lizard colony
they want to know the connection there
PT 1
-site of the lizardfolk colony located at the mouth of the river Dunwater
council asks to do a reconoissance trip and determine the strength, size and intentions of the colony
council impresses that this is not a hostile act, their assignment is to gather as much information as possible
reward of 700gp upon completion
BY SEA : a 3 hour trip, 10 miles (as the crow flies)
-Get to a well traveled, dry path at point A that leads through the marshland, following the coastline
- If they spot the new path DC12, they will see the trail leading to entrance C
- If they do not, it will take them to hidden entrance D (area 1 )
BY LAND: a 12 hour trip due to the marshy terrain and low mist, slow travel gets them straight to entrance C
THREAT
-allied races present: koalinth, locathah, and merfolk
aquatic elves absent due to long term disputes with the koalinth
**koalinth treat ziva rudely
- bonds between races is very insecure, beginning to fray
-party gets taken to the queen and has to convince them to allign with saltmarsh against the sahaugin.
-based on a point system whether or not the queen decides in their favor
stronghold is packed with lizardfolk, not likely to get out alive
-taken on a tour of the stronghold to encounter various lizardfolk, each encounter wins or loses points
at the end of it, the queen asks them to take on the crocodile as a show of faith.
-the croc was here when the returned to the stronghold
- crocs are sacred to the lizardfolk so they cannot kill it without angering their god
- tell a story of the croc
depending on how the party approaches: if it gets hostile, have BIMZ let wroxi know that they are friendly. [[restless, flies back and forth, feelings of friendship and happy, etc]]
-taken to the queen via whatever route they have chosen
-the lizardfolk are preparing war on the sahuagin not saltmarsh
-forced from their home from a sahuagin invasion, they restored an abandoned lizardfolk stronghold previously abandoned
-they hope to gather other aquatic allies and form an army to attack the sahuagin and expel them from the area
-haven't approached saltmarsh because their queen views humans and land dwelling folk useless in battle likely fought underwater
queen has them go on a tour of the stronghold and meet its denizens
after the tour, they take and determine whether or not they are on friendly terms and might allign with saltmarsh
queen asks them to take care of this ancient crocodile since they cannot
-its the only thing that stands in their way of regaining their home from the sahaugin