Cerberus Assembly
The Cerberus Assembly was established nearly three
hundred years ago, when strife and competition between
warring mage lords threatened to unravel the social
order of the Dwendalian Empire. The house leaders
of this conflict nearly destroyed one another in what was
called the Eve of Crimson Midnight, an arcane battle
within the capital of Rexxentrum that leveled two wards
of the city, killing hundreds of civilians. At the peak of
the violence, a parlay was called, and the mage lords
decided to put aside their differences and avoid mutually
assured destruction, instead joining as a unified
conclave. When brought before the king for judgment of
their crimes, they offered an accord to instead officially
instate the conclave and submit entirely to king's rule.
Taking the name the Cerberus Assembly, a reference to
a powerful, historical union of mages during the Age of
Arcanum, the mages took the empire to new heights of
power and expansion.
In the centuries since, the Cerberus Assembly has
subtly ingrained itself within most facets of the empire's
government, becoming a force of political and military
power that many say could rival the king himself. This
reality is not lost on the royal council, and tensions
often simmer between the assembly and the Crown.
The mages of the assembly are known for their extravagant
lifestyles and intimidating history of political and
economic control, and much of the populace mistrusts
them, though no one dares to cross them or the king.
There are eight ruling positions within the assembly,
and the families of each member are appointed as lesser
members without responsibility, called "annexes."
Mages of the assembly wander throughout the empire
with little fear of argument or resistance.
Members are elevated into one of the eight major
offices on the death of a member that leaves an office
vacant, or when a standing member abdicates their position.
The remaining members then recommend replacements
and vote on the mage to fill the newly open office.
Comments