The Forest Beneath
The party will start on the The Pride of Lucrum, a trading vessel travelling between Salva, and newly-freed Mimsam. Each member of the party is loosely aware of each other, but likely do not have any close connections.
Give the party some time to interact with each other. A few small scenarios are:
Once the party has gotten some comfort in where they stand in this world, it is time to disrupt it.
The Pride of Lucrum
The Pride of Lucrum is a piece of junk. It's an old Imperial warship (those of you familiar with history would reckon it's from about the 4th decade of the war or so). All the guns have been stripped out, of course, and it's more replacement parts than original at this point. But, it is home. Its large size, dependable mark-3 plasma engine and hefty hull makes it the perfect candidate for long-haul trading voyages across the Blue. Trading between the Empire and the Free Worlds isn't strictly legal, mind you, but neither government has recovered enough from the war to really tighten its borders.As skyships of this type are less developed than ones in the modern day, more people are needed to crew them. Roughly 20 people, including the party, make the Pride of Lucrum their home.
Give the party some time to interact with each other. A few small scenarios are:
Interactions
Maintenance
A small malfunction somewhere needs fixing, nothing too severe but it keeps happening. The Captain really needs to get this stuff fixed, permanently.Mealtime
The food aboard the ship is servicable. It's made of cheap stuff, and stretched out to last the long voyages, but it's not awful.Distant Skyship
Another skyship is spotted in the distance. Possibly an Imperial scout, but it's hard to tell at this distance. Still, all hands on deck until it receeds over the horizon.The first indication below decks that something is wrong is the sound of creaking metal. The pipes and ducts inside the ship always groan, but this is... far worse. Topside, it's easy to see the trouble that the Pride of Lucrum is in. A storm. Not a windstorm, that might blow her off course and add a handful of days to your travel time. Not even a chaos storm, a thunderstorm that mixes with the depths gasses to create flashes of acidic hail, green flame, and brackish lightning. No, the storm in front of you was the pinnacle of natural disasters a skyship could face: a vortex. The enourmous funnel of depths gasses is hours in front of the Pride of Lucrum, and already anyone above deck can feel the tug of the wind trying to drag them down to their deaths.Let the party work to try and save their skyship, but, in the end, it is futile. What is more important is getting the party inside one of the Emergency Bouys, small chambers with heat-based survival bouyancy. It is sealed against the Depths, and in theory, should get the party back above the Depths where they can potentially be rescued. In practice, that is not what happens. The proccess of getting into the Bouy should be dramatic. The ship should be coming apart around them, toxic gas leaking in from cracks in the hull, and the party should have to abandon people who are still on the ship. Maybe one or two NPCs makes it out with them, but it should be clear that not everyone managed to escape the disaster.
Adrift in the Depths
Outside the viewing port of the tiny life-raft that you have managed to escape to, the storm continues to rage. It is hard to see through the sickly greenish-yellow of the clouds that surround you, but the flash of vibrantly blue lightning and the shaking that courses through the hull of the Bouy are more than enough to tell. But, slowly, the mayhem fades. You even have a moment to breathe a sigh of relief. This old bucket is still functional, and you're steadily rising through the acid clouds, and back to safety.Let the party react to what just happened. People died. Their ship is destroyed. Prompt the party, if needed, how they feel about that. Then introduce some small problem. What exactly doesn't matter, because, in the middle of solving it, a bigger problem will emerge. A Caeligo, that has confused the Bouy for its prey.
There is a sickening thump of something wet slapping against the hull of the metal coffin you are trapped in. There is a moment of silence. Maybe it wasn't something to worry about. There are things down in the Depths that aren't dangerous, right? But then there is the dreadful screech that echoes inside your skulls. There is another thump, and the bouy is wrenched to the side. And then there is a crunch. A sound of tearing metal. Through the window you can spot it. Caeligus' Doom.There are several things to do, all at once. For one, the bouy is no longer stable, so have the players make checks to stay standing. NPCs that the party may have should make these too, with 2-4 dice. On a failure, take one Bashing damage. NPCs might suffer worse wounds, instead. (See Badly Injured NPC below)
Interactions
Patching a Leak
The Caeligo has torn a hole into the hull of the bouy, and toxic Depths gasses are hissing into the cabin. It needs to be patched, quickly. There are tools for such a task stored inside the bouy, but doing so might lead to burns from the acids. Let the player(s) roll Soak to try and prevent 2 Lethal damage. NPCs that are told to help just take the damage.Scaring off the Caeligo
Caeligo are drawn to magical energy, but they are wild beasts. Loud noises are the best thing at deterring them, which either Academics or Enigmas could be used to recall such information. Other things might be fire or heat, electricity, or other clever uses of magic. If using damage, the Caeligo has a Soak rating of 4.Badly Injured NPC
If the party has any NPCs with them in the bouy, one of them becomes badly injured from hitting his head against something when the Caeligo struck the Bouy. They are unconcious, and bleeding heavily from a head wound. Medicine is required to stabilize them, or they will die.Minor NPCs
Phellie Elphias
The newest, and youngest hire of the Pride of Lucrum. Thin and lanky.Trait:
Eager to please
Sorcery:
Mindblood
Want:
Wealth and adventure
Flaw:
Timid
Galisus Stannis
The resident 'surgeon' of the Pride of Lucrum. Greasy-black hair and beady eyes.Trait:
Likes to eavesdrop
Sorcery:
Lightblood
Want:
More power in the crew
Flaw:
Vindictive
Cacistus Gaius
The Captain of the Pride of Lucrum. Portly, and greedy, but treats his crew well.Trait:
Wears glasses he doesn't need to seem smarter
Sorcery:
Waterblood
Want:
Enough money to retire
Flaw:
Takes many risks
Camilia Ingnus
A hardy woman, and the first mate of the Pride of Lucrum. Takes no shit.Trait:
She always wears gloves
Sorcery:
Earthblood
Want:
A ship of her own
Flaw:
Gets offended easily.
Aerlius Gaius
A slightly hunched, grey-haired old man. Expert Navigator.Trait:
Mostly deaf
Sorcery:
Songblood
Want:
Peace & Quiet
Flaw:
Very very grumpy
Bruccia Ulpius
A young woman with burn scars over half of her face. Cheif engineer of the Pride of Lucrum.Trait:
Mostly mute
Sorcery:
Flameblood
Want:
Enough money to heal her scars
Flaw:
Very risk-averse
This is such a cool meta idea for a one shot. I love it.
Explore Etrea | Reading Challenge 2025
Thank you! The meta aspect of the Wilde Blue isn't something that comes up often in my writings, but I'm a really big fan of it. In-universe, the Wilde Blue is still a fictional world. It exists only in the mind of its Creator, and there are several entities (mainly deities) that are aware of this fact. Some lesser creators select and manipulate characters in this world, who become "god-touched" (The players and Player-Characters, respectively). The Old Gods, one of whom speaks directly to the players at the end of this one-shot, resent both the Creator and the players for the control they have over what they see as "their" world.