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Judas Vika-Yarova

A tired man with short, disheveled ginger hair. Looks like he could be an old-looking 25 years old, or a young-looking 45 year old. In reality, he is 34. Judas was a prodigy when he attended the Veris Anathema, and became friends with Louis Pickett. During his studies he became interested in the Confluence, and is now considered a specialist.

View Character Profile
Current Status
Working at the Construction Site in the Desolation
Age
44
Children
Pronouns
he/him
Eyes
One clear blue/green, the other cloudy white.
Hair
short, ginger, thin, slightly disheveled
Skin Tone/Pigmentation
Pale/white, pockmarked, weathered
Belief/Deity
The Confluence

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Judas Vika-Yarova

14 Level (0/165000 XP for level-up) Background Human Race / Species / Heritage Alignment
Wizard
Level 8
Hit Dice: 8/8
1d6+4 Class 1
Warlock
Level 6
Hit Dice: 6/6
1d8+4 Class 2

STR
10
+0
DEX
11
+0
CON
18
+4
INT
20
+5
WIS
16
+3
CHA
12
+1
118
Hit Points
+0
Initiative (DEX)
11
Armor Class (AC)
+5
Prof. Bonus
30
Speed (walk/run/fly)
13
Passive Perception
2 / 2
Warlock Slot
Spellcasting ...
+10 Attack mod
INT Ability
+5 Abi Mod
18 Save DC
+10 Expertise Bonus
+5 Proficiency Bonus
+0 Strength
+0 Dexterity
+4 Constitution
+10 Intelligence
+8 Wisdom
+6 Charisma
saving throws
+0 Acrobatics DEX
+3 Animal Handling WIS
+10 Arcana INT
+0 Athletics STR
+6 Deception CHA
+10 History INT
+8 Insight WIS
+1 Intimidation CHA
+5 Investigation INT
skills
+3 Medicine WIS
+5 Nature INT
+3 Perception WIS
+1 Performance CHA
+1 Persuasion CHA
+5 Religion INT
+0 Sleight of Hand DEX
+0 Stealth DEX
+3 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Dagger +5 DEX 1d4 piercing
Attacks

Spell Book

Invocations:
Devils Sight: See normally in darkness (magic/nonmagic), 120 ft
Aspect of the Moon: no longer have to rest, can do light activity like book or watch for 8 hrs
Dune Ward: When a creature moves within 10 feet of you, you can use your reaction to hurl a wave of desert sand towards it. The creature must succeed on a Dexterity saving throw against your warlock spell save DC or be blinded until the end of your next turn.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Features & Traits

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Warlock Spells (2 slots)
Cantrip: Chill Touch, Druidcraft, Eldritch Blast, Spare the Dying, Mold Earth, Prestidigitation
1st:Hellish Rebuke, Hex
2nd: Darkness, Enthrall, Shatter, Suggestion
Spellcasting
Infernal, Primordial, Draconic, Elvish

Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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