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Diiroehn's Jagged Shroud

A modification of the spell spirit shroud, altered by Diiroehn to improve the damage it adds to his attacks.  

Diiroehn's Jagged Shroud

3-level Necromancy

Casting Time: 1 bonus action
Range/Area: Self
Components: V, S
Duration: Concentration, 1 minute
You call forth spirits of the dead, which flit around you for the spell’s duration. The spirits are intangible and invulnerable. Until the spell ends, any attack you make deals 1d12 extra damage when you hit a creature within 10 feet of you. This damage is radiant, necrotic, or cold (your choice when you cast the spell). Any creature that takes this damage can’t regain hit points until the start of your next turn.   In addition, any creature of your choice that you can see that starts its turn within 10 feet of you has its speed reduced by 10 feet until the start of your next turn.
At higher levels: When you cast this spell using a spell slot of 4th level, the damage increases from 1d12 to 2d8. For every two levels above that, the damage increases by an additional 1d8.
Available for: Paladin

Side/Secondary Effects

The bonus damage added to attacks is increased from 1d8 to 1d12.

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