Azuredge
AZUREDGE
Weapon (battleaxe), legendary (requires attunement)
Forged by the archwizard Ahghairon, this intelligent
battleaxe was crafted lo defend Watcrdeep. Jts current
wielder is a former member of Force Grey named
Meloon Wardragon (see appendix 8), but the weapon is
searching for a new owner.
Azuredge has a solid steel handle etched with tiny
runes, wrapped in blue dragon hide with a star sapphire
set into the pommel. The axe head is forged from silver,
electrum, and steel alloys whose edges constantly shim
mer with a deep blue luminescence.
You gain a +3 bonus to attack and damage rolls made
with this magic weapon. The shield spell provides no de
fense against the axe, which passes through that spell's
barrier of magical force.
When you hit a fiend or an undead with the axe, cold
blue flames erupt from its blade and deal an extra 2d6
radiant damage to the target.
Hurling. The battleaxe has 3 charges. You can expend
1 charge and make a ranged attack with the axe, hurling
it as if it had the thrown property with a normal range of
60 feet and a long range of 180 feet. Whether it hits or
misses, the axe flies back to you at the end of the current
turn, landing in your open hand or al your feet in your
space (as you choose). The axe regains all expended
charges daily at dawn.
mummation. While holding the axe, you can use an
action to cause the axe to glow blue or to quench the
glow. This glow sheds bright light in a 30-foot radius
and dim light for an additional 30 feet.
Sentience. Azuredge is a sentient lawful neutral
weapon with an Intelligence of 12, a Wisdom of 15, and
a Charisma of 15. It has hearing and darkvision out to a
range of 120 feet.
The weapon communicates telepathically with its
wielder and can speak, read, and understand Common.
It has a calm, delicate voice. The weapon can sense the
presence of non-lawful creatures within 120 feet of it.
Personality. Azuredge is sworn to protect Waterdecp,
and it desires to be wielded by a law-abiding person
willing to dedicate everything to the city's defense.
The weapon is patient and takes its time finding its
ideal wielder.
If someone tries to use Azuredge against its will, the
axe can become ten times heavier than normal, and
can magically adhere to any Medium or larger object or
surface it comes into contact with. Once it does so, the
axe can't be wielded. Nothing short of a wish spell can
separate the axe from the item or surface to which it is
adhered without destroying one or the other, though the
axe can choose to end the effect at any time.
