Felix Jaeger
M | WS | BS | S | T | I | Ag | Dex | Int | WP | Fel | W |
4 | 55 | 45 | 46 | 47 | 53 | 35 | 34 | 62 | 48 | 44 | 16 |
Traits: Armour 2 (6), Weapon (Karaghul) +9 (Fast, Penetrating)
Skills: Animal Care 67, Art (Cartography 39, Writing 54), Athletics 45, Bribery 49, Charm 59, Cool 63, Consume Alcohol 57, Dodge 45, Drive 40, Endurance 62, Entertain (Storytelling) 64, Evaluate 67, Gamble 72, Gossip 52, Haggle 52, Heal 77, Intimidate 56, Language (Bretonnian 65, Classical 72, Gospodarinyi 72, Khazalid 72), Leadership 49, Lore (Chaos 72, Dwarfs 72, Heraldry 67, History 77, Kislev 72, Reikland 72, Politics 72, Skaven 72), Melee (Basic 75, Brawling 60, Fencing 65), Outdoor Survival 82, Perception 68, Ranged (Bow) 50, Research 67, Stealth (Rural 45, Underground 45, Urban 40), Swim 51, Track 63
Talents: Acute Sense (Sight), Argumentative, Artistic, Bookish, Carouser, Combat Aware, Dirty Fighter, Disarm 2, Doomed (Thine end is not thine end), Etiquette (Scholars), Luck 3, Numismatics, Public Speaker, Read/Write, Riposte 2, Rover, Savvy, Sharp, Speedreader, Strike Mighty Blow, Strike to Stun, Strike to Injure
Trappings: Backpack (containing Bedroll, Blanket, and Tinderbox), Clothing, Dagger, Karaghul, Mail Shirt, Pouch, Red Sudenland Wool Cloak, Writing Kit (containing copious notes on recent adventures)
Karaghul – the Wyrmslayer Blade
During their journeys in the Worlds Edge Mountains, Gotrek and Felix encountered Aldred Keppler, a templar of the Order of the Fiery Heart. He claimed that a fellow knight called Raphael had been lost whilst venturing into the depths of Karak Eight Peaks and that Keppler was travelling there to retrieve the knight’s sword, an enchanted blade of great power and importance to the Order of the Fiery Heart. Whilst Aldred was slain in the depths of the hold by a grotesque mutated Troll, Karaghul was taken up by Felix, and he has wielded it since then. Taken up from its scabbard, the sword’s enchanted nature is obvious; it is a glowing rune sword, light and perfectly balanced, with a hilt of shining bronze shaped in the form of a Dragon.A character wielding Karaghul adds +30 to their Combat Initiative. Against Dragons, this weapon ignores Toughness Bonus and inflicts double Wounds.
The sword possesses the following Qualities: Fast, Penetrating.
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