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Archdruid

Archdruids are sworn to protect nature and generally like to live away from civilization with a couple of apprentices and fey friends. With phenomenal Wisdom, above-average Dexterity and no more Strength than a commoner, the archdruid in its natural form is a powerful foe.    In places where nature is abundant and civilization relies on mother nature, archdruids act as meditators for civilizations. This prevents people from cutting down trees and destroying wildlife, upsetting the very fine homeostasis of the land while keeping the powers of nature at bay from the flourishing towns scattered within trees. While many towns have their own government, many rely more heavily on an archdruid when it comes to the bigger picture. Especially in places such as Paida, an archdruid can help with crops and protect from monsters. Plenty of towns with a big ego have refused the aid of an archdruid and only lasted a short time before they were swallowed whole by the woods.    At times, an archdruid might be relied on to handle a rogue Duragh or other monsters. Their apprentices tend to deal with the smaller tasks, having one apprentice per town.
Type
Magical, Honorific
Form of Address
Archdruid
Related Locations
Related Organizations

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