Dragonborn

Dragonborn

 

The Scions of Dragons

Dragonborn are the living legacy of the dragons, sharing their ancestors’ majesty and elemental power. Though not as physically imposing or magical as true dragons, dragonborn carry the essence of their lineage in their breath weapons, scales, and inherent pride. Whether descended from the noble metallic dragons or the fearsome chromatic dragons, dragonborn are a testament to the enduring power of draconic blood.

 
 

Physical Characteristics

  • Appearance: Dragonborn stand tall, often between 6 and 7 feet, with strong, muscular builds. Their scales reflect their draconic ancestry, from the gleaming gold of metallic dragons to the vibrant red of chromatic dragons. Their draconic features include reptilian eyes, sharp claws, and long tails, though they lack wings.
  • Lifespan: Dragonborn reach adulthood at 15 years and live up to 80 years, though some exceptional individuals live longer.
  • Height and Build: Their stature is imposing, with a blend of grace and power in their movements.
 
 

Draconic Ancestry

Every dragonborn is tied to a specific type of dragon, influencing their breath weapon, elemental resistance, and sometimes their personality. They are divided into two major ancestries:

 
  • Metallic Dragonborn: Descended from gold, silver, bronze, copper, or brass dragons, metallic dragonborn embody nobility, justice, and selflessness.
  • Chromatic Dragonborn: Descended from red, blue, green, black, or white dragons, chromatic dragonborn often reflect the intensity, ambition, or cunning of their ancestors.
 
 

Cultural Traits

  • Honor and Legacy: Dragonborn hold honor in the highest regard, often tying their worth to their actions and their contributions to their community or clan.
  • Clan and Kinship: Many dragonborn belong to tightly-knit clans that act as both family and community, fostering unity and shared purpose.
  • Rites of Flame and Breath: Dragonborn celebrate their draconic heritage through ceremonies that honor their lineage, often involving displays of their breath weapons.
 
 

Abilities and Traits

  • Breath Weapon: Each dragonborn inherits an elemental breath weapon tied to their ancestry, from fire and lightning to frost and acid. The breath weapon is a defining feature of their power.
  • Elemental Resistance: Dragonborn are naturally resistant to the elemental damage associated with their ancestry, such as fire for red dragonborn or cold for white dragonborn.
 
 

Metallic Dragonborn Types

  • Gold Dragonborn: Wise and disciplined, with fire breath and a deep sense of justice.
  • Silver Dragonborn: Compassionate protectors with icy breath and a love for community.
  • Bronze Dragonborn: Adventurous and bold, with lightning breath and a connection to the sea.
  • Copper Dragonborn: Witty and creative, with acid breath and a penchant for trickery.
  • Brass Dragonborn: Friendly and curious, with fire breath and a love of conversation.
 
 

Chromatic Dragonborn Types

  • Red Dragonborn: Bold and fiery, with flame breath and a commanding presence.
  • Blue Dragonborn: Calculating and territorial, with lightning breath and dominion over the sands.
  • Green Dragonborn: Cunning and resourceful, with poison breath and a manipulative nature.
  • Black Dragonborn: Fierce and tenacious, with acid breath and a connection to decay.
  • White Dragonborn: Cold and relentless, with frost breath and a hunter’s instincts.
 
 

Role in History

Dragonborn have served as both leaders and warriors throughout Wakodia’s history. Their draconic heritage often places them at the center of conflicts involving dragons, and many dragonborn see themselves as guardians of their ancestors’ legacies. Their adaptability has allowed them to integrate into diverse cultures, though their imposing presence often draws both admiration and fear.

 
 

Relationships with Other Races

  • Dragons: Dragonborn have a complicated relationship with dragons, ranging from reverence for metallic dragons to cautious respect or fear of chromatic dragons.
  • Humans and Other Mortals: Dragonborn are respected for their strength and honor but can sometimes face prejudice due to their draconic appearance.
  • Each Other: Metallic and chromatic dragonborn often carry the historical grudges of their ancestors, though individual relationships vary.
 
 

Legacy

Dragonborn remain a vital and influential force in Wakodia, bridging the gap between dragons and mortals. Whether as warriors, diplomats, or guardians, they carry the spirit of their ancestors into the future, embodying the power and majesty of dragons in every step.

Playing a Dragonborn

  Size: Medium
Speed: 30 ft.
Languages: Common, Draconic
  Draconic Ancestry: Choose one type of dragon. Your breath weapon and damage resistance are based on your ancestry.   Black: Acid damage, 5 by 30 ft. line (DEX save)
Blue: Lightning damage, 5 by 30 ft. line (DEX save)
Brass: Fire damage, 5 by 30 ft. line (DEX save)
Bronze: Lightning damage, 5 by 30 ft. line (DEX save)
Copper: Acid damage, 5 by 30 ft. line (DEX save)
Gold: Fire damage, 15 ft. cone (DEX save)
Green: Poison damage, 15 ft. cone (CON save)
Red: Fire damage, 15 ft. cone (DEX save)
Silver: Cold damage, 15 ft. cone (CON save)
White: Cold damage, 15 ft. cone (CON save)
    Breath Weapon: As an action, you can exhale destructive energy. Each creature in the area must make a saving throw (type and shape based on your ancestry). The DC is 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, or half as much on a successful one.   Damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. You can use your breath weapon once per long rest.   Damage Resistance: You have resistance to the damage type associated with your ancestry.   Dragon Roar: As an action, you unleash a roar infused with your draconic presence. Each creature of your choice within 15 feet that can hear you must make a Wisdom saving throw (DC = 8 + your proficiency bonus + your Charisma modifier). On a failed save, a creature is frightened of you for 1 minute. A frightened creature can repeat the save at the end of each of its turns, ending the effect on a success. You can use this ability once per long rest.

Comments

Please Login in order to comment!