Credits

Credits System

RankBasic CostItems
110 CrFood, lodging, entertainment, ammunition
2100 Crstandard Weapons, armour, equipment
31000 CrVehicles, jobs, docking fees, recharging, heavy weapons - restricted armour/weapons
410,000 CrVoid Gate costs, high end jobs, limited/restricted equipment,
550,000 CrHigh end computers, AI, entertainment, trodes
AR, VR
6100,000 CrCybernetics, robotics, star ship modules, communication arrays
7500,000 Cr
81,000,000 CrStar Ships

For an item, roll 1d8 and use this as a multiplier - e.g. to stay the night in a local hotel, roll 1d8 and multiply by 10 Cr.

These are standard costs and the GM might increase the rank of the item or impose a specific multiplier - e.g. to stay in the luxury hotel the multiplier will be 8 OR the rank will be increased to rank 2, therefore costing 100 CR x 1d8 or just 8

Some items are bought via a console (mainly food, drink and ammunition) and then shipped to the buyer either instantly or via drone. Alternatively these items can be picked up in the shop that they were purchased at.

Delivery times vary. Items from rank 1 to 3 are available instantly in shops, however items of higher ranks will have a longer delivery time ranging from days to months!

If the purchase can be completed via face to face interactions, then a negotiation roll can be made to change the cost of the item.

The degree of success will alter the modifier of the dice roll. This can never be less than 1.

Critical Success: -2, Success: - 1, Failure: +1, Fumble: +2


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