Credits
Credits System
| Rank | Basic Cost | Items |
|---|---|---|
| 1 | 10 Cr | Food, lodging, entertainment, ammunition |
| 2 | 100 Cr | standard Weapons, armour, equipment |
| 3 | 1000 Cr | Vehicles, jobs, docking fees, recharging, heavy weapons - restricted armour/weapons |
| 4 | 10,000 Cr | Void Gate costs, high end jobs, limited/restricted equipment, |
| 5 | 50,000 Cr | High end computers, AI, entertainment, trodes AR, VR |
| 6 | 100,000 Cr | Cybernetics, robotics, star ship modules, communication arrays |
| 7 | 500,000 Cr | |
| 8 | 1,000,000 Cr | Star Ships |
For an item, roll 1d8 and use this as a multiplier - e.g. to stay the night in a local hotel, roll 1d8 and multiply by 10 Cr.
These are standard costs and the GM might increase the rank of the item or impose a specific multiplier - e.g. to stay in the luxury hotel the multiplier will be 8 OR the rank will be increased to rank 2, therefore costing 100 CR x 1d8 or just 8
Some items are bought via a console (mainly food, drink and ammunition) and then shipped to the buyer either instantly or via drone. Alternatively these items can be picked up in the shop that they were purchased at.
Delivery times vary. Items from rank 1 to 3 are available instantly in shops, however items of higher ranks will have a longer delivery time ranging from days to months!
If the purchase can be completed via face to face interactions, then a negotiation roll can be made to change the cost of the item.
The degree of success will alter the modifier of the dice roll. This can never be less than 1.
Critical Success: -2, Success: - 1, Failure: +1, Fumble: +2

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