Woodcutting, Gathering Skill
Woodcutting allows you to gather logs.
To cut trees, you first have to find where it's located. Trees can be found all over the world in forests, jungles, swamps, and other habitats.
Having a higher Woodcutting level will allow you to gather more valuable logs.
Woodcutting Process
You can chop trees once per long rest. This activity takes 1 hour. For every +5 you beat the DC of the tree by, you get an extra log.
Sometimes, a lucky lumberjack will stumble upon a satyr when out in the forest. When you fail to successfully gather logs from a tree, roll percentile dice. If you roll a 95% or higher, then you find a friendly satyr. This satyr can bestow 1 of 8 gifts upon you. Roll 1d8 on the Satyr's Gifts table. These gifts cannot be sold.
Find the tree you’d like to cut. The DM determines what trees are around you and of what type.
Satyr's Gifts
- Roll a Constitution skill check (with proficiency if you are proficient in Constitution saves). If your roll equals or exceeds the trees DC, you chop and gather the logs.
- Roll the corresponding die to determine how many logs you obtain.
- You gain Woodcutting XP equal to the level of the logs you obtained + your current Woodcutting level (If you fail to cut a tree, you instead gain 1d4-1 Woodcutting XP and the logs are destroyed).
- This axe allows you to add a +1 to any Woodcutting skill check you make to cut logs.
- This axe allows you to add a +2 to any Woodcutting skill check you make to cut logs.
- This axe allows you to add a +3 to any Woodcutting skill check you make to cut logs.
- This device looks like a strange compass; circular with a rod pinned by one of its ends in the center. This item had 4 charges and gains 1d4 charges every day at dawn. You may use an action to expend 1 charge. Upon doing so, the rod springs toward the highest DC tree it can detect within a 10 mile radius. It will then vibrate every time it is shaken. The more intense the vibration, the closer you are to the tree it is tracking. Once you come within 50 feet of the tree, this item shuts back off. When off, another charge may be expended to begin tracking a tree again.
Tree | DC |
---|---|
Pine | 0 |
Willow | 5 |
Oak | 0 |
Ginsap | 12 |
Maple | 16 |
Mahogany | 18 |
Roll | Gift |
---|---|
1 | Charlatan's Die |
2 | Cloak of Billowing |
3 | Perfume of Bewitching |
4 | Pot of Awakening |
5 | Wand of Conducting |
6 | Wand of Pyrotechnics |
7 | Wand of Scowls |
8 | Wand of Smiles |
Career
Qualifications
14 CON
Handaxe (5gp– PHB 149)
Dedicated Backpack (2gp– PHB 150)
Career Progression
- Character can cast the Barkskin spell on themselves twice a day without expending a spell slot or needing material components. If the character is not a caster, they can still use this spell.
- Character gains access to Woodcutting Guilds and knows the location of any important logging areas such as hidden forests and woodlands.
- NPCs who love to chop wood become friendlier.
Perception
Social Status
Lower Caste
Operations
Tools
Handaxe (5gp– PHB 149)
Dedicated Backpack (2gp– PHB 150)
Workplace
Wooded Grove; Forest
Provided Services
Logging
Dangers & Hazards
Bodily Injury
Alternative Names
Lumberjack; Logger
Type
Agricultural / Fishing / Forestry
Demand
Staple
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