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Fishing, Gathering Skill

Fish can be sold, traded and eaten only if it’s still fresh. A fish is considered fresh within 24 hours of being caught. Fish can be preserved for longer by being cooled or cured. A spoiled fish can still be used as bait fish, but cannot be used as live bait.   A fish can still be harvested like any standard creature for organs and other parts. To catch fish away from the coastline, a fisherman must be on a boat - or some other form of platform - to stand on that's on or above the surface of the water.   Having a higher Fishing level will allow you to catch more valuable fish.   Fishing Process   You can fish twice per long rest. This activity takes 2 hours. For every +5 you beat the DC of the fish by, you get an extra one of it.    Sometimes, a lucky fisherman thinks they're fighting a fish, but reels in something else valuable instead. When you fail to successfully catch a fish, roll percentile dice. If you roll a 95% or higher, you reel in a sunken treasure instead of a fish. Roll 1d12 on the Fishing Treasures table. You still lose your bait if you reel in a treasure.  
  • If you have not already, obtain necessary bait. This can be done by scavenging for Bugs/Worms, or by using previously caught fish. 
  • Roll an Athletics or Survival skill check. If your roll equals or exceeds the fish's DC, you catch the fish. All bait is consumed whether you catch the fish or not. 
  • Roll the corresponding die to determine how much fish you obtain. If you roll higher than the amount of bait you have, you catch the amount of fish equal to the amount of bait you have.
  • You gain Fishing XP equal the level of the fish you obtained + your current Fishing level (If you fail to catch a fish, you instead gain 1d4-1 Fishing XP and lose the corresponding die of bait).
Fishing Rod +1     Tool, Uncommon
  • This rod allows you to add a +1 to any Fishing skill check you make to catch a fish.
Fishing Rod +2   Tool, Rare
  • This rod allows you to add a +2 to any Fishing skill check you make to catch a fish.
Fishing Rod +3   Tool, Very Rare
  • This rod allows you to add a +3 to any Fishing skill check you make to catch a fish.
Treasures   Fishing treasures are rare artifacts found at the bottom of the water. All treasures are valuable, but hard to sell, as they are very specific (treated like magic items).  
Roll Treasure Description Value
1 Ancient Coin Small, ancient, golden coin with two faces. One side is stamped with a large vessel; the other a woman's face. 2gp
2 Golden Chalice A highly ornamented cup made of gold. 4gp
3 Buffalo Statuette A hand-sized marble statue of a buffalo. 1gp
4 Black Ivory Tusk A tusk from some long extinct animal. 5sp
5 Platinum Plate A beautifully decorated plate, with old Elven inscriptions. 2pp
6 Primeval Cutlass A barnacle encrusted curved sword; probably used by old seafarers 2gp
7 Small Silver Casket A still-functional, empty hand casket made of fine silver 5sp
8 Large Tome A heavy, empty, leather-bound tome undamaged by water. 3sp
9 Bygone Diadem An old, golden tiara with strange but pretty etchings. 5gp
10 Pearl Necklace A necklace made of 5 gorgeous pearls; still polished. 3gp
11 Deep Purple Geode A stunning crystalline structure inside a mundane exterior 3gp
12 Small Golden Gauntlet A gauntlet made of pure gold, with 6 beautiful gems inlaid. 5pp

Career

Qualifications

12 STR or 12 WIS   Fishing Tackle (1gp– PHB 150)   Dedicated Basket (4sp- PHB 150)   Bait (Bugs/Worms can be used as bait)

Career Progression

Level 5
  • Character gains use of the Sailor Background Feature. (PHB 139)
  • Character gains access to Fishing Guilds and knows the location of any important fishing areas such as lakes, rivers, and seas.
  • NPCs who love to fish (Sailors and Pirates) become friendlier

Perception

Social Status

Lower Caste

Operations

Tools

Fishing Tackle (1gp– PHB 150)   Dedicated Basket (4sp- PHB 150)

Materials

Bait
Alternative Names
Fisherman; Fisherwoman
Type
Agricultural / Fishing / Forestry
Demand
Staple

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Articles under Fishing, Gathering Skill


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