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Crafting, Production Skill

Description   Crafting allows you to make pelt/wood equipment. Pelt equipment requires pelt to be tanned before being worked. Wood weapons require wood to first be treated before being worked. To do this, you must have access to a tannery. These can then be turned into pelt armors and wooden weapons at a crafting bench. Having a higher Crafting level will allow you to create more valuable equipment.   Crafting Process   You can craft once per long rest. This activity takes 3 hours. To craft any piece of equipment, you must already have the required tanned leather or treated wood for it. You must have access to a tannery to tan or treat the material, and to a workbench to create equipment. A craftsman's workshop will have both of these in its premises.   For every 2 materials required to craft an item, it requires an extra session to complete, rounded down. For example, if an item requires 3 pelts, that item takes 2 sessions. You only need to make the roll to craft the item once; at the end of the time required. For example, if you are crafting Leather armor, you would make your roll after the 2nd session. Sometimes, a craftsman creates a piece so skillfully, they make a masterworked item. When you successfully craft an item, roll percentile dice. If you roll a 95% or higher, then the item you crafted is a masterworked item.   Masterworked items do not count as magical, but are +1 equipment. Weapons gain a +1 to Attack and Damage rolls, and armors and rings gain a +1 to AC. If the item does not fall into one of these categories, but uses a DC, that DC is increased by +1 (for example, manacles typically require a DC 20 Dexterity skill check to escape, however masterworked manacles require a DC 21 skill check).
  • Roll a Constitution skill check (with proficiency if you are proficient in Constitution saves). If your roll equals or exceeds the material's DC, you tan/treat the pelt/wood of whichever you were attempting.
  • Roll a Sleight of Hand skill check. If your roll equals or exceeds the DC of the equipment, you craft the item. You gain Crafting XP equal to the level of the item you craft + your Crafting level (If you fail to make the item, you gain 1d4-1 XP instead, and you create scraps made of the corresponding material).
  Wooden and Leather/Hide gear can be found on (PHB 144-153).   Crafter's Kit +1   Tool, Uncommon
  • This set of tools allows you to add a +1 to any Crafting skill check you make to craft materials and items.
Crafter's Kit +2   Tool, Rare
  • This set of tools allows you to add a +2 to any Crafting skill check you make to craft materials and items.
Crafter's Kit +3   Tool, Very Rare
  • This set of tools allows you to add a +3 to any Crafting skill check you make to craft materials and items.
Lynn's Little Tannery   Wondrous Item, Rare
  • This item allows you to carry a small, portable tannery with you, with a small, magical, clockwork machine that will work materials for you. When you speak your command word to the handheld wooden box, the top flaps open to reveal the interior of a workshop. Placing pelts or wood of level 3 or lower within and shutting the flap allows the material to be treated or tanned without fail. This process takes 3 hours. When the box is in use, it makes quiet scratching sounds
Crude Wood/Shoddy Pelts  
  • These items are made when you fail the treating/tanning DC for the respective material. This material can still be used to craft desired items, but using one or more will decrease the item's value by half.
  Scraps  
  • Scraps are made when you fail the Crafting DC for an item. Scraps are worth a fourth of the value of the item you were attempting to create. Wood modifiers that affect the item's worth still apply. Using Crude Wood or Shoddy Pelts still applies.
Tanning Pelts  
  • Tanning 1 pelt requires a DC 14 Constitution skill check (with proficiency if you are proficient in Constitution saves). A success results in 1 Tanned Pelt. A failure results in 1 Shoddy Pelt.
  Repairing items  
  • Repairing an item takes half the time required to craft it, and half the resources. Multiple Quantity per Wood Any item that comes in multiples (Arrows) crafts 15 per log.
  Miscellaneous Items  
  • Any pelt/wood item or gear such as a quiver/barrel requires 1 material, and has a Crafting DC of 10.
  Magical Damage  
  • Applies to any weapon made of Juno wood or better.
  Legendary Pelts  
  • The DM may decide to allow any character wearing armor made of a Legendary Creature's pelt to have a +2 bonus to Intimidation skill checks.

Career

Qualifications

10 CON and 10 DEX   Leatherworker’s Tools (5gp, PHB 154) is needed to craft armor   Woodcarver’s Tools (1gp, PHB 154) is needed to craft weapons

Career Progression

Level 5
  • Feat: Medium Armor Master.
  • Character can craft items twice as fast.
  • Elves and other NPCs who love to craft become friendlier.

Perception

Social Status

Lower Caste

Operations

Tools

Leatherworker’s Tools   Woodcarver’s Tools

Materials

Wood   Leather

Workplace

Tannery   Woodworkers Hut
Alternative Names
Craftsman; Craftswoman
Type
Construction
Demand
Staple

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