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Potions Use A Bonus Action

Dungeons & Dragons' fifth-edition rules state using a potion takes the player's entire action for the turn, which can feel like a waste during combat. To get around this, a house rule can be implemented that makes the use of potions a bonus action, instead. This saves precious attack time and helps prevent the endless loop that can arise from healing, only to be hit again when the enemy attacks. This house rule also incentivizes the team to purchase healing items and not to rely on healing spells.

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