Vys Laen

Vys Laen

Born under tragedy and the full moon, the touch of the Wendigo has lingered on Vys' soul since they were born. Though the satyr tries their best to bury it deep within through their faith in The Seven and the very stars above their crowned head that have guided them through their troubled life. They now seek to better the Badlands through helping the Iitanas return to it's former glory.

Social

Family Ties

Currently adopted into the house of Ad'daire.

Vys Laen, a satyr born under a full moon in Autumn while their parents ate one another. How they survived is a wonder to many, including Vys themself. They eventually found faith under the Seven, and the stars above.

Current Location
Fingers of Gath
View Character Profile
Alignment
Neutral Good
Date of Birth
November 12th 1184
Children
Eyes
Gray
Hair
Shock White
Skin Tone/Pigmentation
Alabaster
Height
5'9

Vys Laen

Satyr (Antler) Race
Badlands (House of Ad'Daire) Origin
Cleric(Stars) 7 Class & Level
NG Alignment
The Seven Deity
Iitanas Imperium Faction
Member Rank/Position
3 Loyalty
IEF Company

Strength 15
+2
Dexterity 11
+0
constitution 16
+3
intelligence 10
+0
wisdom 18
+4
charisma 13
+1
Total Hit Dice 6
Hit Die
1d8+3
+3 proficiency bonus
+4 Strength
+2 Dexterity
+8 Constitution
+2 Intelligence
+9 Wisdom
+6 Charisma
saving throws
+0 Acrobatics
+3 Animal Handling
+0 Arcana
+2 Athletics
+1 Deception
+0 History
+4 Insight
+1 Intimidation
+0 Investigation
+7 Martial
+4 Medicine
+0 Nature
+7 Perception
+1 Performance
+1 Persuasion
+3 Religion
+0 Sleight of Hands
+0 Stealth
+4 Survival
skills

 
23
MV
1
Prestige
1
Attunement Slots
18
Armor Class
75
Hit Points
+0
Initiative
30'
Speed
Attacks
Martial (Cleric)
Religion (Cleric)
Perception (Seven)
Armor: light armor, medium armor, shields, plate armor
Weapons: simple weapons
Tools: Painter's Supplies, Weaver's Tools
Saving Throws: Wisdom, Charisma, Constitution
Proficiences
+7 Spell Attack
15 Spell DC
Spellcasting
500 gp
Imperial Robes
Fadesteel Ring
Painter's Supplies
Citizen Badge
Light Crossbow
20 bolts
Explorer's Pack
Shield
Holy Symbol (Seven)
2x Scroll of Silence
Rent Stardust (Flawless)
Shard of Astral Understanding (Flawless)
Inchoate Benison (Flawless)
Crystallized Meteorite (Flawless)
1x Lesser Restoration Scroll
1x Revivify Scroll

32 crafty boys
Masterwork Plate Armor
Potion of Bottled Breath
Quarterstaff
Bandolier (Potion)
Bandolier (Scroll)
3x Potion of Greater Healing
1x Scroll of Enhance Ability
6x Scroll of Healing Word
5 Pinches of Starlight Wisp Dust
6 Children's Books
3 Children's Toys (Block Set, Stuffed Bear, Small Ring Puzzle)
Continual Blue starflame Wall Sconce
3x Scroll of Cure Wounds
2x Scroll of Bless
1x Scroll of Longstrider
2x Scroll of Gentle Repose
1x Scroll of Life Transferance
1x Dispel Magic Scroll
1x Scrolls of Remove Curse


200 GP of Diamond Dust

Magic Items:
Fleet-Footed Boots
Crown of the Witness (Attuned)
Starcaller's Embrace (Attunement)

Special Crafter:
Mylindwen Lavidia
Conundrum
Molvaya Khalazza
Shargos

Special Method:
Conundrum?
Equipment
Iitanas Imperium
Faction
Mad Man
Stat Array
Badlanders are haught and resilent. You gain a +10 to your maximum hitpoints.

You gain a +2 bonus to all saving throws.
-
Darkvision
Fey Creature – Satyrs are creatures with both the fey and humanoid subtype.
Laughing Mad – Satyrs are immune to the confusion spell and forms of madness that are not fey in origin.
Antlers – +1 Wisdom – You know one cantrip of your choice from the druid spell list. Wisdom is your spellcasting ability for it. Whenever you spend Hit Dice during a short rest, you can heal your other allies for 1d6 additional hit points per die spent.
-
Imperial Dance - The Imperial style of swordplay was developed specifically to handle fighting groups of angry peasants. This fighting style is general suited to dealing with large groups of enemies. While wielding at least one 1 handed weapon in one hand, and no shield, you receive a +1 bonus to AC and a +1 bonus to weapon damage for each additional enemy that is within 5ft of you beyond the first, to a maximum of +3.

Aladine's Glory - Users of this fighting style deal +1 additional damage with melee weapons, for each creature that has been killed this combat. This must be a legitimate enemy, that is threatening to the character (level check)

House of Ad'daire

Gaze into the Void!

Whenever you would damage an enemy with an astral, necrotic, cold, or poison damaging spell, you may reduce that creature's AC by 2 for 1 round. An enemy can only be affected by this ability once ever 24 hours.
-
Spellcasting
Domain Spell
At each indicated cleric level, you add the listed spells to your spells prepared.
1st - Faerie Fire, Bless
3rd - Moonbeam, Darkvision
5th - Hunger of Hadar, Melf's Minute Meteors
7th - Shadow of Moil, Arcane Eye
9th - Destructive Wave, Creation
Bonus Cantrip
When you choose this domain at 1st level, you gain the Dancing lights cantrip if you don’t already know it and can cast it as a bonus action. The Dancing lights look like stars.
Celestial Lights
Whenever you roll radiant damage with a cantrip, you can use Celestial lights to deal maximum damage, instead of rolling. You can do this a number of times equal to your wisdom modifier. You regain all uses of Celestial lights after a long rest.
Channel Divinity (1/rest)
At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description.

When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again.

Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC.

Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.

Turn Undead
As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.

A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.
Channel Divinity: Starburst
Starting at 2nd level, you can use your Channel Divinity to harness the power of the stars from within your spells, dealing damage. As an action, while you are concentrating on the spell Arcane Eye, Dancing Lights, Faerie Fire, or Moonbeam, you may present your holy symbol and make your spell burst with starlight. Each hostile creature within 15 ft of the spell's center must make a Constitution save. A creature takes radiant damage equal to 4d6 + your cleric level on a failed saving throw, and half as much damage on a successful one. If there is more than one spell origin, use all of them. Starburst cannot overlap onto its self.

Feat or Something: Resilient Con

Destroy Undead (CR 1/2)
Starting at 5th level, when an undead of CR 1/2 or lower fails its saving throw against your Turn Undead feature, the creature is instantly destroyed.

Elemental Stars
Starting at 6th level, whenever you would do radiant damage, you can deal force, cold, or fire damage instead. You can still use celestial lights on cantrips if their damage was changed by Elemental Stars
Class/Racial Features & Traits

Mv or something I guess
what

1 MV : Donation 2 MV : Ryne NPC event (DM) 3 MV : DDonger (Player) 4 MV : On the Wings of Hel RP Event (DM) 5 MV : Session : Slaver's Hunt (Player) 7 MV : Session : Chaos Undivided (Player) 8 MV: RP Event : Dsangir Attack the Glittering Halls (DM) 9 MV: RP Event : Healing Hearthhome (Player) 10 MV: Session : Crimes of Passion (Player) 11 MV: Donation 12 MV: Session Un-Observatory 13 MV: Session Un-Observatory 16 MV: Session Un-Observatory 21 MV: Session Lotus Unfurls

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