Knowledge

Children

Knowledge

Changeling Race
Rift / Gri’id Origin
Wizard 1 Class & Level
NN Alignment
Runetheres Deity
Mages guild Faction
Mage guard Rank/Position
Loyalty
Company

Strength 11
+0
Dexterity 16
+3
constitution 14
+2
intelligence 19
+4
wisdom 11
+0
charisma 10
+0
Total Hit Dice 1
Hit Die
1dD10+2
+2 proficiency bonus
+2 Strength
+3 Dexterity
+4 Constitution
+4 Intelligence
+0 Wisdom
+0 Charisma
saving throws
+3 Acrobatics
+0 Animal Handling
+6 Arcana
+0 Athletics
+2 Deception
+0 History
+0 Insight
+0 Intimidation
+6 Investigation
+0 Martial
+0 Medicine
+4 Nature
+0 Perception
+0 Performance
+0 Persuasion
+4 Religion
+3 Sleight of Hands
+3 Stealth
+0 Survival
skills

 
0
MV

Prestige

Attunement Slots
16
Armor Class
12
Hit Points
+3
Initiative
30
Speed
Attacks
Languages: common(grass), primodial(astral), deep speech(flayer).

Tools: calligraphy:

Skills: deception, acrobatics, Athletics.
Proficiences
Dc14

Spellcasting
15gp

leather armor,
longbow,
20 arrows
Rapier
a shield
two handaxes
explorer’s pack

letter of introduction from you guild,
a set of traveler's clothes,
belt pouch
Pole of collapsing
Alchemist supplies
Taltaken mask
Taltaken greaves
mages Guild band-

Bandolier1: potion of healing x3
Bandolier2:
Equipment
Mages guild
Faction
Madman
Stat Array
Changeling
Darkvision – You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You cannot discern color in darkness, only shades of grey.
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The rift +1 int
Gir’id +1 int/ no history
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Mages guild:


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Fighter:

Archery style.
Second wind

Class/Racial Features & Traits

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