Gobtilda

Children

Gobtilda

Goblin Race
Dolten/Skittering Origin
Monk 2 Class & Level
Chaotic Neutral Alignment
Oloken'hai Deity
Ever Eye Faction
Ambassador Rank/Position
n/a Loyalty
n/a Company

Strength 11
+0
Dexterity 18
+4
constitution 15
+2
intelligence 11
+0
wisdom 16
+3
charisma 10
+0
Total Hit Dice
Hit Die
1d+2
+0 proficiency bonus
+2 Strength
+6 Dexterity
+2 Constitution
+0 Intelligence
+5 Wisdom
+0 Charisma
saving throws
+6 Acrobatics
+5 Animal Handling
+0 Arcana
+0 Athletics
+0 Deception
+0 History
+3 Insight
+0 Intimidation
+0 Investigation
+6 Martial
+3 Medicine
+0 Nature
+6 Perception
+0 Performance
+0 Persuasion
+0 Religion
+4 Sleight of Hands
+6 Stealth
+3 Survival
skills

 
2
MV
0
Prestige
1
Attunement Slots
17
Armor Class
22
Hit Points
+4
Initiative
40
Speed
Attacks
Proficiencies
Armor: none
Weapons: simple weapons, shortswords
Tools: Leather Workers tools, Brewers Kit Proficiency, Weavers tools
Saving Throws: Strength, Dexterity
Skills: Acrobatics, Stealth, Martial, Perception, Animal Handling
Proficiences
none
Spellcasting
85PP, shortsword, an explorer's pack, 10 darts, Weavers tools. 8 crafting tokens, Sheep from farm (stolen)(Jimmy)(in mists of tadar). 7 sheep from the anime motherfucker eli. 700 sheep from Oric. 600 sheep from yentle yam. 2000 sheep from Pyrrha.
Equipment
Ever Eye
Faction
Mad man
Stat Array
+2 mv from Raiders of the Sunlit Lands

Starting at 2nd level, your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points. Your monk level determines the number of points you have, as shown in the Ki Points column of the Monk table.

You can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.

When you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.

Some of your ki features require your target to make a saving throw to resist the feature's effects. The saving throw DC is calculated as follows:

Ki save DC = 8 + your proficiency bonus + your Wisdom modifier
Flurry of Blows
Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.

Patient Defense
You can spend 1 ki point to take the Dodge action as a bonus action on your turn.

Step of the Wind
You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.

Cackling Mad - Faction members are immune to insanity and confusion. Gain proficiency with Wisdom saving throws
Class/Racial Features & Traits