Daborak soldier in training.
+1 str, athletics, intimidate, +1 damage to falchion.
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Earth Genasi
+2 con +1 str, 30 burrow
Earth Walk – You can move across difficult terrain without it affecting you as long as it is from a ground based source.
Merge with Stone. You can cast the pass without trace spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell.
+2 acid damage.
Common/Terran
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Steel saints
+2 str cap
Card prof, land vehicle prof.
Vengeful tooth prof.
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Fighter
Martial/Perception
Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
Second Wind
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.
Action Surge
Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.
Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.
Moonlight Sonata
Starting at 3rd level when you choose this archetype, while you wield a falchion, you can move up to 10 feet each time you deal damage to an enemy with this weapon. This movement does not count against your speed. Whenever you move at least 20 feet in a round, your next attack with a falchion deals an additional +2 damage. To gain this bonus, the movement must all be made where you have not yet moved this round. You gain this additional damage only once per round.
Class/Racial Features & Traits
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