Larger Flumphs
"Flumph, Flumph Fluuummmph Flum Flumph"
Yea, don't they float gracefully, never quite making contact with the ground but threatening to beach themselves at the first scent of danger. Those long tentacle arms will wrap around you, it's going to feel wired but don't worry it's making sure you don't launch off the thing. Whatever you do don't pull on the eye stalks... As for its speed. Well, you're going to have to experience that yourself!Flumphs are psychically active creatures that inhabit the lands of Verra'Talu. Flumphs are thought to be seeking asylum from some strange and other world. While on Verra'Talu the Flumphs have been selectively captured and bred to form a mount for the lands. Its Anatomy can be broken up as follows:
Anatomy & Morphology
Eyes and Senses
Skin and Tone
Legs and Tenticles
Mouth and Language
The flumphs language is one of colours and sounds. The main form of communication comes from the flumps body that will show a particular colour depending on the flumps mood at this present time. It is said the flumphs language is completely reactionary as they are able to answer questions with their colours but not actually form any words or anything to ask their own questions. However, some people have reported flumphs invading their riders dreams to show them things as they sleep.Origins
Selectively Bred
Racing Flumphs
This year folks, ladies and gentle denizens of Salova, this is a year not to be missed. The flumphs are eagerly taking their starting positions and we can see now the crowd favourite and reinging champion Parel Pegasus tending to his Flumph, Icarus. There's Pandalin, as usual, struggling to reach the saddle...well he is a gnome after all. Ahhh he's helped up by Marko, a strange move but maybe their rivalry has quieted down this year... Nope, Markos kicked Pandalins Flump startling it. Now the race is on, here we go, ladies and gentleman, into the first corner!!"
Capturing a Flumph
Ingame Mechanics / Block
Ingame mechanics and block for Larger Flumphs:Ingame Mechanics
Larger Flumph
Prone Deficiency. If the flumph is knocked prone, roll 1d6. On an result of 1 or 2, the flumph lands upside-down and is incapacitated. At the end of each of its turns, the flumph can make a DC10 Dexterity Saving Throw, righting itself and ending the incapacitated condition if it succeeds. Telepathic Shroud. The flumph is immune to any effect that would sense its emotions or read its thoughts, as well as all divination spells.
Actions
Tendrils. Melee Weapon Attack: +5 to hit, reach 5ft., One target. Hit: 7 (1d8+3) piercing damage plus 4 (1d6+1) Acid Damage. At the end of each of its turns, the target must make a DC10 Constitution Saving Throw, taking 4 (1d6+1) acid damage on a failure or ending the recurring acid damage on a success. Dash. As a Bonus Action, the Flumph may dash. If you use the dash action in this manner the creature takes 1d10 damage at the end of the movement.
Reactions
Not the eye stalks. If the eye stalks are ever pulled violently the Flumph may make one free Tendril attack as a reaction against the creature that pulled the eye stalks. This attack if hit counts as a Critical Hit for the purpose of damage. The creature may only use this reaction once per turn.
The mysterious flumphs drift across Verra'Talu propelled through the air by jets whos sound gives them their name. A flumph glows faintly, reflecting its mood in its colour. Soft pink means it is amused, deep blue is sadness, green expresses jealousy, and crimson is anger.

Speed
Pace | 1 Minute | 1 Hr | Day | Effect |
---|---|---|---|---|
Fast | 550 ft | 6.25mph | 50 Mile | - 5 Perception |
Normal | 450 ft | 5mph | 40 Miles | - |
Slow | 300 ft | 3.5mph | 30 Miles | +5 Perception |
Rare in the wild.
Great art, great concept, great setup, but only half a story! What happens after you track down a flumph and jump on top? Does it bolt? Does it stab? Does it wince and start to negotiate? I'm also worried about the flumph taking damage from dashing - it looks like two dashes and it would die. That's not a great trait for a racing steed. I might be missing how the races work, that could help me understand. Thanks for posting this, looking forward to any updates that come later!