BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Plasma Funnel

Among the effects Psions can acheive, none are more feared than the Plasma Funnel. Apart from it's dramatic flair, this skill is most effective at wiping out large numbers of opponents in a short amount of time.

Effect

A Plasma Funnel directs superheated air molecules through a hard light vacuum tube at high velocity away from the psion. Any organic matter caught in the beam will most likely be incinerated or at least catapulted, burning, through the air. A skilled psion should be able to aim the funnel while maintaining it, enabling them to sweep swathes of destruction across the battlefield.

Side/Secondary Effects

A plasma funnel, while effective in the hands of a skilled psion, is tricky to create. Any flaw in the vacuum tube will cause it to leak with explosive results that are usually harmful to the psion. If the flow of air is too slow through the tube, it will disperse it's heat into the surrounding area and the funnel's deadly effect will fizzle.   The psion maintaining the plasma funnel will usually require their full concentration while executing the technique. Any distraction before or during execution will most likely result in an imperfect tube or insufficient airflow.

Manifestation

A Plasma Funnel is notoriously dramatic, and those lucky or unlucky enough to have seen one never forget the feeling. The funnel appears to an outside observer like a solid three-foot-thick rod made from material glowing like a lightning bolt. The air around the funnel ripples with heat and white noise, deafening nearby listeners while the effects last.

Discovery

The Plasma Funnel technique was developed by high-ranking Dark Tribe members during the War of Dark and Light.
Related Organizations
Related Discipline
Related School
Energy-bending
Effect Duration
Up to 1 minute, depending on how long the caster can maintain concentration
Level
Master Psion

Remove these ads. Join the Worldbuilders Guild

Dark Tribe

Plasma Funnel

3-level Evocation

Casting Time 1
Range Self (60ft. line)
Duration 1 minute
Components S

A line of plasma up to 5 feet wide and 60 feet long erupts from the caster's space in a direction of their choosing. Any creatures other than the caster that begin or end their turn within the spell's area must immediately make a dexterity saving throw. On a failed save, a creature takes 4d10 fire damage and is pushed 5 feet away from the caster. The caster must use their action on each of their turns to maintain the spell; if the caster ever ends their turn with out using their action to maintain the spell, they immediately lose concentration and the spell ends. When the caster moves, the plasma funnel moves with them. at the end of your turn you may orient the plasma funnel however you choose as long as it still originates from the caster's space.
At higher levels: When cast with a spell slot of 4th level or higher, the plasma funnel deals an extra 1d10 fire damage for every slot level above 3rd.

Class(es): Sorcerer

Comments

Please Login in order to comment!