Plasma Funnel
Effect
Side/Secondary Effects
Manifestation
Discovery
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Dark Tribe
3-level Evocation
A line of plasma up to 5 feet wide and 60 feet long erupts from the caster's space in a direction of their choosing. Any creatures other than the caster that begin or end their turn within the spell's area must immediately make a dexterity saving throw. On a failed save, a creature takes 4d10 fire damage and is pushed 5 feet away from the caster. The caster must use their action on each of their turns to maintain the spell; if the caster ever ends their turn with out using their action to maintain the spell, they immediately lose concentration and the spell ends. When the caster moves, the plasma funnel moves with them. at the end of your turn you may orient the plasma funnel however you choose as long as it still originates from the caster's space.
At higher levels: When cast with a spell slot of 4th level or higher, the plasma funnel deals an extra 1d10 fire damage for every slot level above 3rd.
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