Ensnaring Mark
You choose a creature you can see within range and mystically mark it as your quarry. The next time you hit the marked creature with a weapon attack before this spell ends, a sticky web bursts at the point of impact, and the target must succeed on a Strength saving throw or be restrained by the magical webs until the spell ends. A Large or larger creature has advantage on this saving throw. If the target succeeds on the save, the vines shrivel away.
While restrained by this spell, the target takes 1d6 acid damage at the start of each of its turns. A creature restrained by the vines or one that can touch the creature can use its action to make a Strength check against your spell save DC. On a success, the target is freed.
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