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Electrum

Electrum is a form of out of character (OOC) currency that is earned by the player and not their character. It can be used to unlock character options at the start of any given season, allowing the player to choose race and class options that may not be available to everyone. Electrum is awarded to players in the following ways:
  • A player receives 1 electrum coin for participating in a game session.
  • A player can earn up to 3 electrum during a game session for good role play.
  • A player can earn 1 additional electrum for filling out their journal after the completion of a session.
    Bellow is a list of items that are available for purchase from the Electrum merchant.
Item Cost in E.P. Description
Weighted Pommel 3 +2 to attack rolls with a melee weapon
aerodynamic fletching 3 +2 to attack rolls with a ranged weapon
Hearty Meal 3 gain 15 temp hit points until
Pocket Sand 3 10 ft range impose disadvantage on target until next turn, 3 uses
Feycorn 3 3 acorns range attack (20/60) 1d6 damage of a random element
Ale of Acumen 3 +2 to all INT checks
Keen Sense Liquor 3 +2 to all WIS checks
Moxie's Mead 3 +2 to all CHA checks
Chameleon's tail 5 Consume the tail to gain invisibility (as the spell) for 1 hour
Ear Worm 5 Cuff the worm around your ear. It will translate 1 chosen language until your next long rest.
Oil of striking 5 You deal additional 1d8 weapon damage for 1 minute
Gill Weed 5 Consume this sea weed to gain the ability to Breath Water (as per the spell) until you next long rest
Red Hot Chili Pepper 5 You gain the ability to Breath Fire (as per the potion of Fire Breath)
Jolt Tonic 5 Your gain +10 ft. of movement speed (as per the spell Longstrider) until you next long rest
Energy Soap 5 bathe with soap as part of short or long rest. Gain resistance to chosen element until next long rest.
Vial of Unicorn Tears 5 Consume to remove 1 curse
Lucky Charm 5 You gain 1 Luck roll (advantage) that you must use before your next long rest
Potion of Enlightenment 5 Gain 500 XP
Golden Apple 10 Consume to increase your Max HP by (2d4) HP Permanently (Limit 3 apples)
Cure All Tonic 10 Greater Restoration (per the spell)
Legendary Knowledge 10 Name 1 person, place or thing. The Merchant shares with you their vast knowledge on the subject.
* All Items must be used during the game session in which they were purchased or else they expire.   Legend tells of a lake in the woods nearby. In this lake there lives a powerful fey spirit who has been known to offer a boon to those who pay tribute. At the start of a session a player may visit the lake and toss 1 Electrum coin into it. They will then receive a random boon from the spirit within. Will it be a harmless prank, or will your deepest wish be granted?

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