Electrum
Electrum is a form of out of character (OOC) currency that is earned by the player and not their character. It can be used to unlock character options at the start of any given season, allowing the player to choose race and class options that may not be available to everyone. Electrum is awarded to players in the following ways:
* All Items must be used during the game session in which they were purchased or else they expire.
Legend tells of a lake in the woods nearby. In this lake there lives a powerful fey spirit who has been known to offer a boon to those who pay tribute. At the start of a session a player may visit the lake and toss 1 Electrum coin into it. They will then receive a random boon from the spirit within. Will it be a harmless prank, or will your deepest wish be granted?
- A player receives 1 electrum coin for participating in a game session.
- A player can earn up to 3 electrum during a game session for good role play.
- A player can earn 1 additional electrum for filling out their journal after the completion of a session.
Item | Cost in E.P. | Description |
---|---|---|
Weighted Pommel | 3 | +2 to attack rolls with a melee weapon |
aerodynamic fletching | 3 | +2 to attack rolls with a ranged weapon |
Hearty Meal | 3 | gain 15 temp hit points until |
Pocket Sand | 3 | 10 ft range impose disadvantage on target until next turn, 3 uses |
Feycorn | 3 | 3 acorns range attack (20/60) 1d6 damage of a random element |
Ale of Acumen | 3 | +2 to all INT checks |
Keen Sense Liquor | 3 | +2 to all WIS checks |
Moxie's Mead | 3 | +2 to all CHA checks |
Chameleon's tail | 5 | Consume the tail to gain invisibility (as the spell) for 1 hour |
Ear Worm | 5 | Cuff the worm around your ear. It will translate 1 chosen language until your next long rest. |
Oil of striking | 5 | You deal additional 1d8 weapon damage for 1 minute |
Gill Weed | 5 | Consume this sea weed to gain the ability to Breath Water (as per the spell) until you next long rest |
Red Hot Chili Pepper | 5 | You gain the ability to Breath Fire (as per the potion of Fire Breath) |
Jolt Tonic | 5 | Your gain +10 ft. of movement speed (as per the spell Longstrider) until you next long rest |
Energy Soap | 5 | bathe with soap as part of short or long rest. Gain resistance to chosen element until next long rest. |
Vial of Unicorn Tears | 5 | Consume to remove 1 curse |
Lucky Charm | 5 | You gain 1 Luck roll (advantage) that you must use before your next long rest |
Potion of Enlightenment | 5 | Gain 500 XP |
Golden Apple | 10 | Consume to increase your Max HP by (2d4) HP Permanently (Limit 3 apples) |
Cure All Tonic | 10 | Greater Restoration (per the spell) |
Legendary Knowledge | 10 | Name 1 person, place or thing. The Merchant shares with you their vast knowledge on the subject. |
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