BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Living Greyhawk adventures campaign year VER1–VER8 CY 591–598

Ron Lundeen’s VER adventures by campaign year (VER1–VER8 ≈ CY 591–598) and flagged ties to your House Asbury arc.

Key: X = Direct Asbury arc; O = Indirect/usable tie-in; ◻ = Unrelated/neutral to Asbury

Ron Lundeen — VER Adventures (per your notes)

Campaign YearVER Code & TitleAsbury FlagNotes for your build-out
VER3VER3-01 – Armor ClassAcademy/Verbobonc civic flavor (Founding of the Academy). Great for showing the nobles’ youth pipeline and city institutions.
VER4VER4-05 – Dwarven Dawn (co-authored)ODwarven/Clan Rockhall thread; easy to stitch into Asbury grain/iron logistics and Penwick–Kron Hills caravan routes.
VER4-09 – Wicked ThreeOIuz/prophecy antagonists; good for political pressure around Viscounty responses that ripple into Asbury’s marches.
VER5VER5-02 – Fallen HeroOBaron Avgustin politics; mirrors nobility/legitimacy themes you’re using in the Asbury arc; drop House heraldry rumors and Raoan clergy reactions.
VER6VER6-02 – Delve the Wizard’s Dungeon (co-authored)Classic crawl; neutral. Use prelude/aftermath to seed Borderer notices and Asbury supply posts.
VER6-07 – Ride the Merchant’s Highway (co-authored)OOverland/pylon mission suits your Penwick→Ashen road play; excellent for showing Mounted Borderers and merchant security that Asbury depends on.
VER7VER7-02 – Storm the Dragon’s Bastion (co-authored)Big set-piece; keep Asbury links as background (levies, supply writs).
VER7-08 – Race the Spirit’s Lightning (co-authored)Atmospheric travel/weather set; good tone carry into marches; neutral to Asbury.
VER7-09 – JinxedCompact intrigue; neutral. Can seed Asbury gossips at Penwick or Verbobonc City.
VER8VER8-02 – Crypt Things (co-authored with Stephanie Lundeen)OVecna/Halmadar strand; useful for high-stakes politics that echo into noble councils.
VER8-05 – QuislingOBetrayal/loyalty beats map well onto Asbury court tensions and your supper-hall roleplay.
VER8-06 – Noble Ambitions (co-authored)Direct source spine for your NA-01…NA-10 expansion (Lady Elinor/Asbury focus).
Notes for your build
  • Year mapping: Living Greyhawk commonly aligns VER1→CY 591 through VER8→CY 598. If you keep your custom timeline at 579 CY, treat these as source-themes rather than strict dates.
  • Asbury hooks to sprinkle into entries: Mounted Borderer notices, Asbury heraldry on milestone stones, mentions of Lady Elinor’s grain contracts, Penwick road patrol updates, and Raoan clergy whispers about “a chest lost to the east.”

A) Warm-Up & Context (3–5 min)
  1. For viewers new to Living Greyhawk, what made LG’s regional model and “triad” oversight unique compared to home games? (Sets table for regional series you’ll mention next.)
B) Verbobonc: Lines & Arcs From Your Notes (18–22 min)

Skyroad / Magister Har arc
2) The “Skyroad” line you co-wrote—Delve the Wizard’s DungeonRide the Merchant’s HighwayStorm the Dragon’s BastionRace the Spirit’s Lightning—centers on Magister Har, pylons, and Threnodee. How did you maintain continuity across four con-length mods while keeping each night playable as a one-shot?

Wicked Three (Iuz) arc
3) In Wicked Three and later pieces that touch the Cowled Lady and Halmadar thread, what knobs did you turn to make Iuz-era intrigue work at public tables without railroading?

Glory trilogy touchpoints
4) The “Glory” line (Glory Town, Glory Dimmed, Glory’s Warriors) established a west-Verbobonc tone (Iron Wood, Moonlord, lycanthrope rumors). How did those themes influence later VER plotting?

Academy / city institutions
5) Armor Class showcases the founding of a nobles’ academy. What did you want players to feel about Verbobonc’s civic identity through that story?

Noble/Asbury connective tissue
6) Your later Noble Ambitions (VER8-06) lives in a setting where earlier “noble” threads (Penwick, Asbury figures) already existed. How did you weave those legacy beats into a fresh capstone?

Dwarven/Granite Keep strand
7) Co-authoring Dwarven Dawn tied into the Rockhall/Lortmils continuum. How did dwarven trade and clan politics help you texture Verbobonc beyond the city walls?

One-slot intrigue
8) Quisling and Fallen Hero lean on betrayal and noble legitimacy. Tips for making betrayal land fairly at mixed pickup tables?

Road & logistics play
9) Ride the Merchant’s Highway is beloved for overland pacing. How do you keep travel dynamic without random-encounter soup?

Crossover NPCs
10) Did you deliberately seed cross-module NPCs (Borderers, curates, merchants) so DMs could thread a longer home campaign, or did that emerge organically from triad guidance? (Use examples like Jylee’s Inn / City Hall cameos to ground the talk.)

C) Organized Play Craft (10–12 min)
  1. What were the hard constraints (slot length, APL bands, certs) and one constraint that surprisingly helped your design?
  2. Table-proofing: three techniques you still use (clear objectives, failure-forward, modular scenes).
  3. Treasure/boon philosophy in Verbobonc—what story reward do you still smile about?
  4. Maps & props: if you only have one “wow” page, do you spend it on a set-piece map, a social web, or a twist?
D) Setting Texture & Faith (8–10 min)
  1. Verbobonc’s human-scale politics vs. high fantasy—how did that shape your encounter palette (roads, borders, village courts)?
  2. Portraying regional faiths at public tables—any go-to moves for Rao/Cuthbert/Fharlanghn that keep them cultural, not just spell lists? (E.g., road-cleric wisdom, stern curates, etc.)
E) Remixing for Today (7–8 min)
  1. If a DM stitches your VER work into a single “House on the Marches” arc (Penwick → Ashen → Asbury), what spine and 3 recurring motifs would you recommend (law vs. conscience, border duty, road omens)?
  2. Travel into tension: one beat you insist tables include before the marches (e.g., bounty board, Borderer gate questions, dour inn rumor).
F) Lightning Round (time-permit, 5 min)
  1. Favorite VER monster in a 4-hour slot?
  2. Boxed text—love it, trim it, or ditch it?
  3. One scene you cut that you still miss.
  4. One thing you wish con tables would stop doing—and one thing they should do more.

Short Bio Read (lower third)

“Ron Lundeen—adventure designer and developer—authored numerous Living Greyhawk modules across regions from 2000–2008, including a long run in Verbobonc. His work helped define the ‘roads, rivers, and borderers’ tone many fans still associate with the region.”



Cover image: by 3orcs

Comments

Please Login in order to comment!