Henretha
Ranger Knight of the Welk Border
Guardian of the Southern Verge, Friend of Elves, Bear-Mother of the Gnarley
Henretha stands as a stalwart bulwark against chaos on the southern edge of the Gnarley Forest. A native of the Wild Coast verge and a child of its tangled woodlands, she has risen through hardship, bloodshed, and diplomacy to become one of the most trusted Ranger Knights of the Gnarley Rangers. Known for her loyalty, bowmanship, and uncanny ability to connect with the diverse folk of the forest—from halfling hamlets to sylvan elves—Henretha brings both precision and heart to the defense of the wilderness.
“Every tree has scars if you look close enough. So do we. It’s the life we guard that counts.”
Appearance and Demeanor
Henretha is a wiry, middle-aged human woman with a weathered face etched with experience and deep care. Her once-black hair has turned entirely grey, often pulled back in a practical braid. She wears a forest green coat over studded leather armor, paired with a thistledown cloak that allows her to vanish into the misty glades of the southern Gnarley. A longbow of expert craftsmanship is never far from her hand, and a short sword and hunting knife complete her well-worn kit.
Though formal and distant on patrol, she is warm and quick-witted in trusted company, with a dry, teasing sense of humor. She has a special fondness for halflings, elves, and fey, and is most at ease when surrounded by laughter, trees, and song.
History and Rise to Knighthood
Henretha's tale begins with tragedy—her family, simple woodsfolk of the Gnarley and Welkwood, was saved from a goblin raid by a patrol of sylvan elves from Clan Enlanefel. That rescue left a permanent mark, instilling a reverence for elvenkind that would shape her life. As a young woman, she adventured across the Wild Coast and Celene, forging bonds with elves, druids, and tallfellows.
Her path eventually led her back to her homeland, where she sought a larger purpose. She petitioned to join the Gnarley Rangers, quickly distinguishing herself under the mentorship of Horge Dellamson, her predecessor. By 570 CY, she was in formal training to succeed him and was named Ranger Knight in 575 CY, continuing the legacy of her mentor until his passing in 586.
Role Among the Gnarley Rangers
As one of the seven Ranger Knights, Henretha oversees the volatile southern reaches of the Gnarley Forest along the Welk border. Her region includes key caravan routes, elven glades, and ancient woods stalked by monstrous threats and bandit bands. She is known for her pragmatic leadership, deep intelligence networks, and unmatched ability to negotiate peace or coordinate war as needed.
She commands both humans and half-elves, including her husband Cereldain of Clan Meldarin, and works closely with Clan Enlanefel and Clan Fealefel to maintain a precarious peace in these wild regions.
Alliances and Personal Life
- Cereldain, Husband and Companion: A half-sylvan elf of Clan Meldarin and fellow ranger, Cereldain shares patrols, intelligence, and affection with Henretha. Their marriage in 574 CY was celebrated by both rangers and elves alike.
- Maelyn, Daughter: Born in 582 CY, their daughter Maelyn appears wholly human despite her elven bloodline. Henretha hopes Maelyn will someday follow in her path, though she has yet to reveal where her future lies.
- Clan Enlanefel & Fealefel: Henretha has nurtured an unshakable alliance with these clans. During the Greyhawk Wars, she helped lead a defense of Oakvein against the Orcish Empire, securing long-lasting trust.
Current Threats and Challenges
- Rothcor the Green Dragon: A cunning, young green dragon has recently begun extending its influence in her territory. Henretha is gathering allies and intelligence to mount a coordinated response before it becomes a regional catastrophe.
- Bandit and Cult Activity: She coordinates intelligence-sharing with the Narwell Headhunters, offering them information in exchange for troop support against bandits and potential cultist agents on the Wild Road near Nulb.
- Tensions with Greyhawk: Encroachments by the Domain of Greyhawk’s settlers and merchants strain already tense relations between humans and elves, especially around Oakvein and the central glades.
Plot Hooks for Dungeon Masters
- Dragon Hunt: Rothcor’s territory is expanding, threatening the balance of the Gnarley Forest. Henretha needs capable allies to help uncover the dragon’s lair and foil its designs.
- Fey Diplomatic Escort: A traveling fey emissary must reach Oakvein under threat of ambush. Henretha tasks the party with ensuring its safe passage, but something stalks the ancient trails.
- Raid on the Reapers: Henretha offers support for a daring raid on a Crimson Reapers bandit camp supplying cultists near Nulb. Can the players gain her trust and join the strike force?
- Ranger Trials: Players seeking to join the Gnarley Rangers or earn her trust must prove themselves through a sacred trial—tracking, survival, diplomacy, and a test of resolve against dark magic.
Henretha in Play
Whether as a quest-giver, battle ally, or regional power player, Henretha provides Dungeon Masters a grounded, experienced ranger NPC deeply embedded in the lore of the Gnarley Forest. Her human roots, elven ties, and growing burdens make her a compelling figure of resilience and purpose—one who may become either a trusted mentor or a daunting obstacle depending on the party’s aims.

Notable Traits and Gear
- Alignment: Chaotic Good
- Favored Enemies: Goblinoids (+4), Orcs (+2)
- Animal Companion: Methoc, a black bear of surprising intelligence and loyalty
- Weapons: Mighty Shocking Longbow +1, Short Sword of Speed +1, Hunting Knife
- Magical Gear: Ring of Protection +3, Boots and Cloak of Elvenkind, Greater Bracers of Archery
- Spells: Longstrider, Cat’s Grace, Animal Messenger, Cure Light Wounds
- Feats: Manyshot, Precise Shot, Natural Bond, Weapon Focus (Longbow), Trustworthy
Henretha, Ranger Knight of the Welk Border
Medium humanoid (human), chaotic good, Female, Age 55
Ranger (Gnarley Variant) 11
Armor Class 19 (studded leather +1, Ring of Protection +3, Dex)
Hit Points 84 (11d10 + 11)
Speed 30 ft. (Longstrider: 40 ft.)
STR 11 (+0) DEX 18 (+4) CON 12 (+1) INT 13 (+1) WIS 15 (+2) CHA 16 (+3)
Saving Throws
Strength +1, Dexterity +8, Constitution +5, Wisdom +6 (Includes Bracers, Ring, and Ranger bonuses)
Skills
Survival +10 (Advantage in forests/home turf), Stealth +10, Perception +9, Nature +5, Animal Handling +7, Insight +6, Investigation +4, Acrobatics +7, Persuasion +6 (Gnarley Ranger reputation)
Senses passive Perception 19
Languages Common, Elvish, Sylvan, Druidic, Gnarley Ranger Cant
Proficiencies
Armor: Light, Medium, Shields
Weapons: Simple, Martial
Tools: Fletching kit
Favored Enemies: Goblinoids (+4), Orcs (+2) – Advantage on Survival checks to track and Intelligence checks to recall information
Favored Terrain: Forest – While traveling for an hour or more in her favored terrain, Henretha gains difficult terrain ignore, can't become lost, and is alert to danger. Allies travel stealthy at normal pace and forage twice as much food.
Features and Traits
- Natural Explorer (Forest, home turf: Welkwood-Gnarley border)
- Fighting Style: Archery (+2 to hit with ranged weapons)
- Spellcasting (Ranger level 11, Wisdom is spellcasting ability; DC 14, +6 to hit)
- Extra Attack (2)
- Primeval Awareness (Expend spell slot to sense aberrations, celestials, dragons, etc.)
- Land’s Stride (nonmagical difficult terrain doesn’t slow movement)
- Hide in Plain Sight
- Fleet of Foot: Dash as bonus action (via subclass)
- Home Turf II (Gnarley Ranger): Advantage on all checks within her territory, and increased movement and stealth bonuses
- Swift Tracker: Can move at normal speed while tracking
Actions
Multiattack. Henretha makes three attacks with her Longbow of Shock or Shortsword of Speed.
Mighty Shocking Longbow +1 (ranged weapon attack):
+11 to hit, range 100/400 ft., one target.
Hit: 1d8+5 piercing + 1d6 lightning damage.
Special: Can activate Rapid Shot (uses Bonus Action) to make an additional attack.
Shortsword of Speed +1 (melee weapon attack):
+7 to hit, 5 ft., one target.
Hit: 1d6+1 slashing damage. May make an extra attack as a bonus action every turn.
Reactions
Defensive Shot (Gnarley Ranger Feature): Once per round, Henretha may make an opportunity ranged attack with her longbow if an enemy ends their turn within 10 feet and is not in full cover.
Equipment
- Mighty Str+1 Shocking Longbow +1
- Shortsword of Speed +1
- Ring of Protection +3
- Studded Leather Armor +1
- Greater Bracers of Archery (+2 damage with longbows)
- Cloak of Elvenkind
- Boots of Elvenkind
- Coat of Elemental Endurance *(Grants Endure Elements)
- Arrows +1 (Various types incl. Sonic-tipped, silvered)
Spellcasting
Ranger Spells Known (4/3)
- 1st Level (4 slots): Animal Messenger, Longstrider, Cure Wounds, Detect Magic
- 2nd Level (3 slots): Pass without Trace, Lesser Restoration, Locate Object
Legendary Companion: Methoc
Black Bear Companion (CR 1) – Advanced via Gnarley Ranger progression
- HP 45, AC 13
- Str 19, Dex 12, Con 15, Int 2, Wis 12, Cha 7
- Actions: Multiattack (Bite + Claws), Reaction: Protect Henretha (interpose)
- Bonded Commands: Defend, Track, Seek, Aid, Guard
Treasure and Supplies
- Pearl of Power (1st), Potion of Cure Light Wounds, Blessed Bandage x2
- 6 Silver-Tipped Sonic Arrows +1, 8 Silver-Tipped Arrows +1, 10 Arrows +1
- Masterwork fletching kit, bedroll, traveling gear, tent
- Hidden cache: 2,133 gp, 942 ep, 911 sp, 14 moonstones (40 gp), 8 pearls (70 gp), 2 garnets (220 gp)
Tactical Notes
Henretha excels in ranged combat, scouting, and forest warfare, especially within her home turf. Her aggressive stance on the rise of slavers and bandits along the Wild Road marks her as a powerful protector of elven and druidic interests. She is deeply connected to the Gnarley Rangers, wary of outsiders, but honorable and loyal.
Let me know if you'd like a roll20/Owlbear statblock conversion, simplified NPC sheet, or art-ready reference!
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