Henretha
Henretha, the Ranger Knight of the Welk Border, stands as one of the most respected wardens of the Gnarley Forest and Welkwood verge, a guardian of both the wild and the fragile alliances that keep it protected. A woman of deep wisdom and sharp wit, she is equally comfortable stalking raiders through the underbrush or laughing with old friends over a campfire.
A veteran of the Greyhawk Wars and a skilled mediator between the human rangers and elven clans, she has spent decades walking the shadowed paths of the Gnarley, Celene, and the Wild Coast, forging bonds with both its mortal and fey denizens. But recent years have brought new threats—orcish incursions, political tension, and worst of all, the emergence of Rothcor, a cunning young green dragon seeking to claim her lands as its own.
Now, she must once again rally her allies, defend her people, and ensure the balance of the forest endures.
Appearance & Presence
Physical Description
- Wiry and swift: Henretha’s build is lean and muscular, suited for running the wild paths of the Gnarley.
- Weathered yet graceful: Though not yet slowed by age, deep lines mark her face, carved by years of hardship and duty.
- Steel-gray hair: Once raven black, now fully silver, often kept in a simple braid or loose ponytail.
- Keen hazel eyes: Intelligent and sharp, always watching, always reading people and the land.
- Practical attire: Wears studded leather armor, soft calf-high boots, and a forest green coat, with a cloak woven of thistledown, a gift from her elven allies.
Weapons & Equipment
- Longbow: Her favored weapon, crafted by the elves of Clan Enlanefel, strung with enchanted sinew.
- Short Sword & Hunting Knife: Always at her side, both used for survival and combat.
- Twin Quivers: One on her belt, another on her back, stocked with a mix of standard, barbed, and silver-tipped arrows.
- Fey-etched Bracers: A gift from the Fealafel clan, aiding her in tracking and moving unseen.
Personality & Roleplaying Notes
Personality Traits
- Calm & Observant: Henretha rarely speaks without thought, preferring to listen before acting.
- Playful Yet Serious: While lighthearted among friends, she becomes unyielding in battle and duty.
- Prefers the Company of Elves & Fey: She feels more at home among the woodland folk than among her own kind.
- Devoted to the Forest’s Balance: She walks the middle path between civilization and nature, knowing both must survive for either to thrive.
"If I nock an arrow, it means you’ve made a mistake. If I loose it, it means I’ve decided to fix it."
Background & History
A Childhood Among the Trees
Henretha was born on the Wild Coast verge of the Gnarley and Welkwood forests, raised in the traditions of the woodsfolk—hunting, trapping, and foraging for all they needed.
- At age 10, her family was attacked by goblinoid raiders, only surviving thanks to a family of sylvan elves from Clan Enlanefel.
- This sparked her lifelong fascination and respect for elvenkind, leading her to forge deep bonds with the woodland folk.
"You don’t survive long in these woods without friends. Fortunately, I have many."
Adventuring Years & Joining the Rangers
- Spent years as an adventurer, traveling the Gnarley, Celene, and The Wild Coast.
- Made many allies among the elves, halflings, and fey, earning a reputation as a trusted human emissary.
- Eventually sought a greater purpose, returning home and petitioning to join the Gnarley Rangers.
- Trained under the aged ranger knight, Horge Dellamson, whose deep connections with the wood elves shaped her own diplomatic style.
- Became his chosen successor in 575 CY, formally taking on the role of Ranger Knight of the Welk Border.
"I have fought orcs, bandits, and worse things that slither in the night. But a green dragon? That is a foe requiring patience and precision."
Marriage & Family
- Fell in love with Cereldain, a half-sylvan elf ranger of Clan Meldarin of the Elves of the Gnarley Forest, marrying him in 574 CY.
- Their daughter, Maelyn, born in 582 CY, appears almost entirely human, despite her elven blood.
- Cereldain, now a respected ranger in his own right, serves directly under Henretha.
The Greyhawk Wars & Aftermath
- The Greyhawk Wars (582-584 CY) were a time of great loss, as orc, goblin, gnoll, and ogre raids increased drastically.
- She lost many of her rangers, but was able to forge lasting alliances with the Enlanefel and Fealafel elf clans, securing a major victory at Oakvein.
- Now struggles to maintain these alliances as Greyhawk’s expansion into the Gnarley creates new tensions.
The Growing Threat of Rothcor
- Recently, the young green dragon Rothcor has begun expanding its territory into her lands.
- Unlike a mindless beast, Rothcor is cunning, patient, and methodical.
- Henretha is working desperately to unite the elves, rangers, and local forces to eliminate the dragon before it becomes unstoppable.
Allies & Relationships
"The rangers and elves agree on one thing: Greyhawk’s expansion into these woods must be watched carefully."
The Gnarley Rangers (Leader & Diplomat)
- Trusted by her fellow rangers, she is an expert in intelligence gathering and alliances.
- Often calls on her former mentor’s wisdom, even after his passing.
Elves of the Gnarley Forest (Respected Friend & Mediator)
- The Enlanefel and Fealafel clans consider her one of the few humans worthy of trust.
- These alliances remain fragile, strained by Greyhawk’s growing influence in the region.
The Narwell Headhunters (Cautious Allies)
- Trades bandit intelligence with the mercenary company in exchange for occasional reinforcements.
Adventure Hooks & Encounters
The Dragon’s Growing Shadow (Major Threat)
- Rothcor has begun claiming new hunting grounds. If unchecked, the balance of the Gnarley may be shattered forever.
Bandits & Mercenaries (Moral Dilemma)
- The Narwell Headhunters offer help, but demand greater access to elven land. Can Henretha trust them?
A Delicate Alliance (Diplomatic Challenge)
- The elves grow wary of humanity. Henretha must work to keep their bond strong, lest the old alliances shatter.
"You don’t survive long in these woods without friends. Fortunately, I have many."
Conclusion
Henretha is a bridge between worlds, a ranger, diplomat, and warrior fighting for the Gnarley’s future. With dragons, raiders, and politics closing in, her greatest battles are yet to come.

"Humans think in seasons. Elves think in centuries. The trees? They think in millennia. Best learn to listen to all three."
Henretha, Ranger Knight of the Welk Border
(Medium Humanoid, Human, Chaotic Good)
AC 19 (Studded Leather +1, Ring of Protection +3, Dex)
HP 55 (6d10+6)
Speed 30 ft. (can cast Longstrider)
STR 11 | DEX 16 | CON 12 | INT 13 | WIS 15 | CHA 16
Saving Throws Fort +11, Ref +9, Will +4
Skills Stealth +16 (+19 in forests), Perception +9 (+15 on home turf), Survival +14 (+16 in natural environments, +19 on home turf), Animal Handling +10, Insight +4, Persuasion +8
Senses Passive Perception 19
Languages Common, Elvish, Sylvan, Druidic, Gnarley Ranger Code
Abilities
Favored Enemies. Goblinoids (+4), Orcs (+2 advantage on checks to track them or recall information.
Home Turf Mastery. +3 to Stealth, Perception, and Survival in the Gnarley Forest (+9 in her specific region).
Elvenkind Cloak & Boots. Advantage on Stealth checks when hiding or moving quietly.
Swift Tracker. Can track at full speed without disadvantage.
Archery Mastery.
- Improved Combat Style (Archery): Extra attack when using a bow.
- Greater Bracers of Archery: +2 bonus to attack and damage with bows.
Actions
Multiattack. Henretha makes two melee or ranged attacks.
Short Sword of Speed. +12 to hit, 1d6+1 slashing (Crit 19-20/x2).
Mighty Shocking Longbow. +18/+13/+8 ranged (1d8+1+1d6 lightning, range 100 ft., Crit 19-20/x3).
- Special Ammo: +1 Sonic Arrows (x6), +1 Silver-Tipped Arrows (x8), +1 Normal Arrows (x10).
Bonus Actions
Manyshot. Fires two arrows at a single target.
Rapid Shot. Fires an additional arrow at -2 penalty to all attacks.
Spellcasting (Ranger, Spell Save DC 12, Spell Attack +4)
1st (3/day): Animal Messenger, Longstrider (4 hours), Surefoot (40 minutes)
2nd (2/day): Cat’s Grace (5 minutes), Cure Wounds
Equipment & Magic Items
- Cloak & Boots of Elvenkind: Grants enhanced stealth.
- Coat of Elemental Endurance: Endure Elements effect while worn.
- Pearl of Power (1st Level): Regains one expended spell slot.
- Tanglefoot Bag & Antitoxin Vial: Used in emergencies.
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