A Glowing Cure
Introduction
I can cure him, but I need a special fungus: gnistleshroom. It can be found deep in the caves just east of town at the foot of the nearby hills. Follow the passage down for about a mile and you will come to a mushroom forest forest. Beware the strange monsters that dwell there.
Once you have found the small, bright green, glowing mushrooms with umbrella-like caps, collect enough to fill this small pouch. Finding just one colony should give you more than enough. Be quick. The longer you linger there, the more hungry monsters will take notice.
Make it back here in the next four hours and I should be able to save my son. You will be handsomely rewarded, and forever in my debt.
...Now, please go!
The Way Down
Area 1
One of Yarmin's personal guards, Richard Nettle shows you the way to the entrance of the caves. He will wait outside for your return. It's about 5pm.Displacer Beast x2 (CR6)
Ledgeway
The Mushroom Forest
Biobright Ooze x4 (CR2)
As the party begins to look for the general area Yarmin suggested to them, read this passage. Feel free to increase the number of biobright oozes to one per party member [aloud] You stand in the cavern, certain you are near the area Yarmin told you about. You begin to notice, however, you begin your search, you find thatFinding the Cure
To find the correct medicine (without exposing yourself to hallucingens) Roll a DC 20 Investigation, Arcana, or Medicine check to find the correct fungus. If you fail by 10 or more, You stumble over some pink, bulbous fungi which explodes and fills the air with a strange, musty scent. You quickly begin to hallucentiate, giving you a 20% miss chance on any attack roll. Each attempt takes about 20 minutes. Note that if the players try more than three times, they will not have time to make it back to the cave entrance without moving faster through the dangerous terrain before the 4 hours are up.Escape
Having retrieved the fungus, the party heads back towards the surface.An Ambush (CR 9)
The two displacer beasts from the previous battle, plus their master a Darkling Elder, lay in wait to ambush the PCs near a patch of Biobright ooze. (2-3 oozes) Roll stealth vs the party's passive perception to start the ambush. After 1d3 rounds, the party realizes the Biobright oozes is closing in on them. The Darkling Elder defends this place to the death.The Cave, in Reverse
Now, the party must make thier way out of the cave. The hazards presented above are the same as before. They may need to hurry, depending on how much time they have left at this point. Impose the penalties as written above.Conclusion
If the party returns within 4 hours, they have saved Ellor. Within 5 hours, the chance is 75%. Within 6, the possiblility drops to 50%. If a character is proficent in medicine and offers to aid Yarmin, add 15%. If Ellor is saved, Yarmin agrees to give the PCs the planar travel they need now (and possibly in the future), as well as room and board. They also recieve a discount in all the local shops, who all hold Yarmin's opnion in high regard.Biobright Ooze
Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.
BioFlash. The biobright ooze can emit a burst of brilliant blue light 3xday. Creatures within 20' must make a DC11 Constitution Saving throw or be blinded for 1d2 rounds. Creatures that are sensitive to light additonally take 1d6 radiant damage.
False Appearance. While the ooze remains motionless, it is indistinguishable bioluminescent moss.
Actions
Pseudopod. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 ( 1d6+1 ) bludgeoning damage plus 7 ( 2d6 ) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.
Reactions
Split. When an ooze that is Medium or larger is subjected to lightning or slashing damage, it splits into two new puddings if it has at least 10 hit points. Each new pudding has hit points equal to half the original pudding’s, rounded down. New puddings are one size smaller than the original pudding.
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