The Power of Secrets
Around the world and across the planes, you perceive innumerable cults of Vecna. They snatch away people and strip their secrets in rituals like the one you stopped. Behind them, the withered form of Vecna gathers the secrets like threads, adding them to a glowing sphere of hidden knowledge in some impossibly distant place. The vision fades into darkness, leaving only Vecna’s glaring left eye.
You each gained a metaphysical link to Vecna. This Link is the result of feedback from the interrupted ritual and gives you special intuition for secrets.
A character can magically spend a secret like currency, revealing it to the multiverse to gain a momentary boon. To do this, the character must use an action to whisper the secret into the wind. The secret is then gone from the minds of every character in the party.
When a character spends a secret, every character in the party gains advantage on d20 rolls for 1 minute.
The characters might hear the information from the secret again, but they can’t spend a secret more than once. If the players share a secret with a character who lacks this link, that secret immediately loses its power and counts as revealed. It remains in the minds of every character in the party, but the characters gain no benefit from revealing the secret.
Secrets Learnt:
Sarcelle’s Secret. She recently received a disturbing vision of an evil future.Umberto’s Secret. He is a secret historian of Vecna.
Indrina’s Secret. She knows that Lord Neverember doesn’t have a legitimate claim to his title.
Tasha's Secret. She has a daugther named Drelnza, a vampire who protects her old lair.
Each quest will have at least 1 secret tied to it