Tactical Assault Group
The Order of Success: Learn. Plan. Act. He wasn't going to make the same mistake twice. "What's a tag?" <<Stands for 'Tactical Assault Group,' eight to twenty souls, usually Battle Mages with a Tactical Lead, always a necromancer. Hyperjump in, cause hell until the TAG Lead dies. Resurrect, repeat on the next mission.>> Alanis paused. <<Your father and his friends are in no shape to face her.>>
Composition
Manpower
The size of the Tactical Assault Group depends on the skills, experience, and political connectivity of the Tactical Lead and their commanding officer, as well as their comfort in maintaining a meaningful relationship with the members of the group. Typical teams contain eight to twenty individuals, mostly Battle Mages, in addition to the Lead, also known as a TAG. Larger teams will also include additional roles such as healers.
The TAG is the only living member.
Structure
Each Tactical Assault Group is led by a specially trained necromancer, called a Tactical Lead or TAG. The TAG is responsible for coordinating the efforts of the assault group, serving as their eyes and ears on the mortal plane, binding the souls needed to successfully perform the mission, and phasing group members to the mortal planes when necessary. As the only living member of the tactical assault group, the TAG is also responsible for the defense of the unit, typically using Shielding Magic and Curative Magic in addition to Necromancy and the skills of their bound Battle Mages.
Tactics
"Weakness?" <<The TAG herself, she's their link to the mortal plane. Without her Telepathy sharing what she sees they're blind.>> Alanis' words came faster. <<While she's still binding her team I can jump us in behind her, she'll think we're just more of her souls. But you'll only get one surprise attack.>> "So make it count."
Training
The Tactical Lead of the assault group is well trained in Necromancy especially Hyperjump, Soul Call, and Soul Shield. They are also experts in Telepathy, Shielding Magic, and often know at least the basics of Curative Magic.
Most of the deceased assault group members are Battle Mages trained in an assortment of offensive magics including Telekinesis, Pyromancy, Hydromancy, Anemancy, and Electromancy, depending on their skills and specializations. As long as the deceased mage is bound to the mortal plane and able to view their surroundings via the TAG's Telepathy, these team members are able to cast their own magic at will. Accuracy also requires an understanding of where they are bound with relation to what they can see.
Logistics
Recruitment
TAGs are powerfully attuned necromancers who lack cosmic attunement, and therefore cannot serve as Void Necromancers. They are responsible for building their teams, with the support and suggestions of their chain of command. Typically the process begins before the desired recruit has died, although some Battle Mages request to complete their conscription on a TAG team rather than requesting a Reconstruction Clone or serving as a ship Weapons AI.
Necromancers cannot force the dead to respond to their spellwork without extreme measures, and so the relationship between TAG and their team is typically a willing one, grown and fostered while they are alive and maintained after their death. As a result the teams themselves are emotionally close, an oddity within the Confederation and often the reason those recruited to the team choose to accept the invitation. Members of a Tactical Assault Group are closer to their Lead than they are to their own Family, frequently choosing to willingly re-enlist upon the end of their conscription in order to maintain their relationship with the TAG and its members. Families of team members are compensated with a share in the glory earned by the Tactical Assault Group.

Type
Shock
Overall training Level
Elite
Assumed Veterancy
Decorated/Honored
Necromantic Consent
Most Necromancy, even the Soul Oath, requires the consent of the deceased to complete the spells. As a result the dynamics of the TAG Team require a willingness to work together. As with all things, there are some ways around this. A soul could be pursuaded – often through threats – to agree to a Soul Oath which also binds portions of the individual's magic to the Lead, allowing them to cast the individual's magic directly. The use of Psychomorphation to tie the deceased's will to their Lead will also allow for binding of unwilling souls, although this is time consuming and prone to creative dissent at inopportune moments. Relying upon coercion increases the efforts required by the TAG to maintain the efficiency and effectiveness of their team, and so a willing relationship is preferred in all cases.
Copyright © 2000-2025 Morgan Biscup and Vazdimet Studios LLC. All Rights Reserved.
Theme by Damion. Vazdimet and Magic Logos by Grace Gittel Lewis. Faction and Family Logos by tjtrewin. Subscriber boxes by Stormbril. Meet the Vazdimet team.
Please check our Fan Content Policy and Discussion Board Rules for details on interacting with the Vazdimet universe.
Theme by Damion. Vazdimet and Magic Logos by Grace Gittel Lewis. Faction and Family Logos by tjtrewin. Subscriber boxes by Stormbril. Meet the Vazdimet team.
Please check our Fan Content Policy and Discussion Board Rules for details on interacting with the Vazdimet universe.
Cover image:
Planet Moon Solar
by
LoganArt
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tjtrewin
Thank you for writing this! <3 I find the dynamics at play here so fascinating.
Explore Etrea | Summer Camp 2025
<3 I really need to worldbuild more about Sparnell. (And all my other factions that aren't Mordena tbh). Thanks for asking about it!
Necromancy is a Wholesome Science.