••••• Travails of Morpheus
Legend holds that if a sleeper fails to wake from a dream in which he dies, his body dies. This power makes that legend a reality. Once able to sense someone’s sleeping mind through Dreams of the Many, an Alucinor exerts sudden, terrifying and painful changes on the dream sequence. The sleeper may find that a soothing rainstorm becomes a hail of razors, or that a smoky room turns into an inescapable inferno. Every way the victim turns, the dream continues to twist in improbable fashion to horrify him. His own worst fears come forth to murder him.
Fortunately for sleepers everywhere, the mind reflexively tries to wake when threatened in this fashion, but it is still an uncomfortable experience at best. Combined with another vampire’s Torpor, this power can be a fearsome attack.
Fortunately for sleepers everywhere, the mind reflexively tries to wake when threatened in this fashion, but it is still an uncomfortable experience at best. Combined with another vampire’s Torpor, this power can be a fearsome attack.
Effect
Dramatic Failure: All of the Alucinor’s accumulated successes are lost and the power cannot be used again on the same subject until the next sunset. A dramatic failure rolled for the subject means the power succeeds automatically, regardless of how many successes the Alucinor has accumulated so far.
Failure: No successes are accumulated at this time.
Success: Successes are accumulated. When the required total is achieved first by the Alucinor, he causes the victim to suffer one Health point of bashing damage for each dot of Intelligence that he has. A subject can be victim to this power no more than once per night (for a mortal) or day (for a vampire).
Extraordinary Success: A participant makes significant progress toward the total successes required. If five or more successes are gathered than the Alucinor needs, damage caused is lethal.
An Alucinor who influences the dream of another is still aware of his own surroundings. If he performs an action aside from meddling in a dream, the connection to his subject is broken immediately.
Failure: No successes are accumulated at this time.
Success: Successes are accumulated. When the required total is achieved first by the Alucinor, he causes the victim to suffer one Health point of bashing damage for each dot of Intelligence that he has. A subject can be victim to this power no more than once per night (for a mortal) or day (for a vampire).
Extraordinary Success: A participant makes significant progress toward the total successes required. If five or more successes are gathered than the Alucinor needs, damage caused is lethal.
An Alucinor who influences the dream of another is still aware of his own surroundings. If he performs an action aside from meddling in a dream, the connection to his subject is broken immediately.
Material Components
Cost: 1 Vitae
Gestures & Ritual
Dice Pool: Manipulation + Subterfuge + Insomnium versus subject’s Composure + Blood Potency
Related Discipline
Effect Casting Time
Extended and contested; resistance is reflexive (a number of successes is required for each party equal to the opponent’s Willpower dots; each roll represents one turn)
Level
5
Applied Restriction
Modifier | Situation
+2 | Power is turned on a vampire with whom the user has a blood tie
+1 | An exceptional success was recently achieved in a previous use of Dreams of the Many
–1 | The Alucinor does not know, has never seen or has never met the subject
–1 | The Alucinor cannot see the subject when the power is used
+2 | Power is turned on a vampire with whom the user has a blood tie
+1 | An exceptional success was recently achieved in a previous use of Dreams of the Many
–1 | The Alucinor does not know, has never seen or has never met the subject
–1 | The Alucinor cannot see the subject when the power is used