•••• Weakness of Flesh
A powerful Mortifier can change the way a body feels pain. With this power, the Mortifier heightens the sensitivity of a healthy body he touches, so that every bruise feels like a broken Bone and every scratch feels like a gouge. The victim becomes impeded by even minor injuries.
Effect
Dramatic Failure: The Mortifier is horrified by the misery he would’ve bestowed and loses one Willpower point.
Failure: The subject’s body resists the Mortifier’s power, possibly without the subject even knowing he was under attack.
Success: The victim’s Health chart is altered to double the number of boxes that impose wound penalties. The last two Health boxes on the chart impose a –3 penalty, the next two Health boxes (third- and fourth-to-last) impose a –2 penalty and the next two Health boxes to the left (fifth- and sixth-tolast) impose a –1 penalty.
Exceptional Success: As a success, except the victim also loses a Willpower point each time he passes from one penalty threshold to the next (from no penalty to a –1 penalty or from a –2 penalty to a –3 penalty, for example).
Failure: The subject’s body resists the Mortifier’s power, possibly without the subject even knowing he was under attack.
Success: The victim’s Health chart is altered to double the number of boxes that impose wound penalties. The last two Health boxes on the chart impose a –3 penalty, the next two Health boxes (third- and fourth-to-last) impose a –2 penalty and the next two Health boxes to the left (fifth- and sixth-tolast) impose a –1 penalty.
Exceptional Success: As a success, except the victim also loses a Willpower point each time he passes from one penalty threshold to the next (from no penalty to a –1 penalty or from a –2 penalty to a –3 penalty, for example).
Side/Secondary Effects
By using this power, the Mortifier sets the victim up for pain and suffering in the future. Its effects last until the victim has been completely healed of all damage, so that her Health boxes are all empty, after which her Health chart returns to normal.
Material Components
Cost: 1 Vitae
Gestures & Ritual
Dice Pool: Intelligence + Empathy + Scourge versus subject’s Stamina + Blood Potency
Related Discipline
Effect Casting Time
Contested, resistance is reflexive
Level
4
Applied Restriction
To use this power in combat, the Mortifier needs only to make contact with his subject. See “Touching an Opponent” on p. 157 of the World of Darkness Rulebook.