•••• Echolocation
The Baddacelli are able to sense their surroundings using a form of echolocation. By producing a series of rapid clicks and sensing the echoes, they can get a surprisingly detailed impression of their surroundings. At this stage, even absolute silence cannot hide their prey from them, and they can locate objects concealed from normal sight. The last sounds heard by many a hapless wanderer in the subterranean depths has been the dry, ratcheting call of a hunting Morlock.
Effect
Dramatic Failure: The Baddacelli receives only a confusing welter of echoes that fills his head with a distracting buzz. His next action will be at a –2 dice penalty in addition to whatever other modifiers may apply.
Failure: The Baddacelli fails to gain any additional information about his surroundings.
Success: For as long as the Baddacelli maintains this power, he may act without the normal penalties imposed by his blindness. Furthermore, because of the penetrating nature of sound vibrations he may be able to sense objects and events through physical barriers. If the number of successes generated by the activation roll exceeds the Durability rating of an intervening barrier, the Baddacelli can sense what is on the other side subject to the following modifiers.
Condition | Roll Modifier
Per 1” thickness of barrier | –1
Barrier is baffled or soundproofed | –2
Barrier is crystalline | +1
Barrier is significantly softer than the object (i.e., cloth over a gun) | +1
Note that Echolocation is still not sight. Although capable of sensing shapes and textures in remarkable detail, the Baddacelli will remain entirely blind to changes in color and lighting conditions. This means that a Morlock is still unable to read printed words or interpret a picture using this power. Even perfectly clear glass will appear entirely opaque to this sense unless the Baddacelli has achieved enough successes to penetrate it.
The Baddacelli may maintain Echolocation while taking other actions for as long as he does not speak or invoke any other Mimetismo power, or until the end of the current scene, whichever comes first.
Exceptional Success: As above. In addition, Echolocation may be maintained even if the Baddacelli speaks or invokes another Mimetismo power, provided that the interruption lasts no longer than a single turn and is not repeated in the turn immediately following.
Failure: The Baddacelli fails to gain any additional information about his surroundings.
Success: For as long as the Baddacelli maintains this power, he may act without the normal penalties imposed by his blindness. Furthermore, because of the penetrating nature of sound vibrations he may be able to sense objects and events through physical barriers. If the number of successes generated by the activation roll exceeds the Durability rating of an intervening barrier, the Baddacelli can sense what is on the other side subject to the following modifiers.
Condition | Roll Modifier
Per 1” thickness of barrier | –1
Barrier is baffled or soundproofed | –2
Barrier is crystalline | +1
Barrier is significantly softer than the object (i.e., cloth over a gun) | +1
Note that Echolocation is still not sight. Although capable of sensing shapes and textures in remarkable detail, the Baddacelli will remain entirely blind to changes in color and lighting conditions. This means that a Morlock is still unable to read printed words or interpret a picture using this power. Even perfectly clear glass will appear entirely opaque to this sense unless the Baddacelli has achieved enough successes to penetrate it.
The Baddacelli may maintain Echolocation while taking other actions for as long as he does not speak or invoke any other Mimetismo power, or until the end of the current scene, whichever comes first.
Exceptional Success: As above. In addition, Echolocation may be maintained even if the Baddacelli speaks or invokes another Mimetismo power, provided that the interruption lasts no longer than a single turn and is not repeated in the turn immediately following.