•••• Disgorge
The belly of a Glutton is a terrible cauldron, a fleshy grotto where Vitae burns and roils. For the most part, the vampires of the Macellarius are civil enough — almost frighteningly so — but when one has truly earned their ire, they can summon the contents of their awful stomachs to discharge upon their enemies. The eruptive spew is an agglomeration of burning blood and rotten stomach lining, and the vomit sears the flesh of all touched.
Effect
Unless the victim (or object) is prone or otherwise unaware, the vampire must succeed in the vile attack. Aiming the horrid vomit requires a Dexterity + Athletics roll. Only one success is required on this roll — if the vampire succeeds, the vomit does the full aggravated damage. Extra successes do not grant additional points of damage. An exceptional success, however, refl ects an effective aim, causing the victim to be stunned and unable to do anything other than make refl exive actions for the subsequent turn. Failure indicates that the attack misses, whereas a dramatic failure means that the vampire has retched the burning blood onto himself, and suffers all the damage.
The vomit projects for a number of yards equal to the vampire’s Strength times two. Thus, if the Glutton’s Strength is 2, the discharge spews up to four yards.
The Glutton can use this power to harm or destroy an object. Simply ignore the object’s Durability; the aggravated damage destroys the object’s Structure points. If all Structure points are overcome, the object is totally destroyed. (For further reference, see the World of Darkness Rulebook, pp. 136–137).
The vomit projects for a number of yards equal to the vampire’s Strength times two. Thus, if the Glutton’s Strength is 2, the discharge spews up to four yards.
The Glutton can use this power to harm or destroy an object. Simply ignore the object’s Durability; the aggravated damage destroys the object’s Structure points. If all Structure points are overcome, the object is totally destroyed. (For further reference, see the World of Darkness Rulebook, pp. 136–137).
Material Components
Cost: 1 Vitae per point of aggravated damage (though the vampire cannot invest more than his maximum Vitae per turn as determined by his Blood Potency)
Gestures & Ritual
Dice Roll: No roll required to activate the power.
Related Discipline
Level
4