••• Cacophony

Vampire the Requiem - Bloodlines the Chosen
The Baddacelli facility with mimicry now extends to sounds that no human could possibly produce. Whether the bustle of a swarming subway station, the soft trickle of water, the screech of a train or the sound of advancing footsteps, all are within the realm of the Baddacelli’s uncanny talent for auditory trickery.
Before the Baddacelli can mimic a sound, he needs to hear it directly, unfiltered by electronic media. While he can easily copy the sound of a train as reproduced on a film, any subject who hears the result will instinctively feel “wrong” about it, knowing that it’s fake. Only the true sound will produce a useful result.

Effect

Dramatic Failure: Not only does the Baddacelli fail to emulate the sound she’s attempting, but she actually damages her vocal apparatus in the attempt. She suffers one point of lethal damage and cannot attempt Mimetismo again until she heals the wound.
Failure: Failure indicates that the power does not activate. The Baddacelli makes an attempt at the sound with her normal voice.
Success: The Baddacelli mimics the intended sound, and may fool her intended listeners.
Exceptional Success: An exceptional success indicates that the subjects’ Resolve is considered one less than normal for the purposes of determining who is fooled.

Side/Secondary Effects

The number of successes the player acquires on the roll is compared to the Resolve of each listener. If the number of successes exceeds a given listener’s Resolve, that target is affected by the power and fooled into identifying the sound as the Baddacelli intends. If a subject’s Resolve is equal to or higher than the number of successes, he is unaffected. Every individual who hears the Baddacelli using this power must compare his Resolve against the number of successes accumulated to see if he is fooled or not — the Baddacelli cannot attempt to single out a listener in a crowd and deceive him alone.
Those individuals whose Resolve is exceeded by three successes or more will actually show a preference for the illusion when comparing it to the original sound. (For example, a wanderer hearing the sound of street traffic down one tunnel and a Baddacelli emulation in another will head toward the Baddacelli if his Resolve is exceeded by three successes or more.)
As with Mimicry, the Baddacelli may choose the apparent origin of the sound. If they choose to “throw” the sound, use the table listed above to determine the radius of effect.
Material Components
Cost: 1 Vitae
Gestures & Ritual
Dice Pool: Wits + Expression + Mimetismo
Related Discipline
Effect Casting Time
Instant
Level
3