••• Befoul
When hunting for victims, many Kindred actively go out into the world and search for them — stalking the mortal pulse through nightclubs, alleys, parking garages and the like. The Macellarius, especially the younger set, do this as well. But some prefer another way.
These Gluttons prefer to sit like plump spiders at the centers of webs, waiting for sustenance to come to them. While of course this applies to the mortal Herd that a Macellarius has built over time, they still enjoy the invigorating thrill of the hunt — they just want the prey to come to them. Many Marcellarius lure hapless mortals to their estates, often invited for dinner or called upon to make a sales or repair call. (“Unfortunately, the master of the house is available only after 6 P.M.”) And then, in the tried-and-true tradition of the family, the Macellarius feed their guests (it would be inappropriate to let them go hungry).
With this ability, the Gluttons can place a single drop of Vitae upon the food and poison it. The poison is slow acting and nearly tasteless. It doesn’t kill the victim; it instead acts as a soporifi c, lulling the mortal into a languid, sluggish state. Once this happens, the vampire can move in, slow and confi dent, like the plump spider.
These Gluttons prefer to sit like plump spiders at the centers of webs, waiting for sustenance to come to them. While of course this applies to the mortal Herd that a Macellarius has built over time, they still enjoy the invigorating thrill of the hunt — they just want the prey to come to them. Many Marcellarius lure hapless mortals to their estates, often invited for dinner or called upon to make a sales or repair call. (“Unfortunately, the master of the house is available only after 6 P.M.”) And then, in the tried-and-true tradition of the family, the Macellarius feed their guests (it would be inappropriate to let them go hungry).
With this ability, the Gluttons can place a single drop of Vitae upon the food and poison it. The poison is slow acting and nearly tasteless. It doesn’t kill the victim; it instead acts as a soporifi c, lulling the mortal into a languid, sluggish state. Once this happens, the vampire can move in, slow and confi dent, like the plump spider.
Effect
Dramatic Failure: The poison has the opposite effect on the victim. He becomes wild and enraged. Whether mortal, Kindred or otherwise, assume that the victim enters an anger frenzy (see pp. 178–179 of Vampire: The Requiem).
Failure: The victim gains more successes on the contested roll. The poison does not take effect; the victim remains fully in control of himself.
Success: The victim becomes groggy and disoriented. Each success inflicts a cumulative –1 dice penalty to the victim.
Exceptional Success: As a success. The extra successes are their own reward.
Failure: The victim gains more successes on the contested roll. The poison does not take effect; the victim remains fully in control of himself.
Success: The victim becomes groggy and disoriented. Each success inflicts a cumulative –1 dice penalty to the victim.
Exceptional Success: As a success. The extra successes are their own reward.
Side/Secondary Effects
The poison takes effect 10 minutes after consumption. The effects last for one hour per success. Every hour, the victim’s dice penalties decrease by one until no penalty remains and she has returned to her normal state of mind and body.
This poison may be used on vampires, but only by having the vampire consume the blood of the affected mortal. If a Kindred drinks the blood of the victim, she becomes subject to the same effects and dice penalties that affect the mortal. Of course, this means that should the Glutton consume the Vitae of the victim, the Glutton will become poisoned as well. The Macellarius know this. They not only accept this, but often enjoy the sweet indolence and foggy-headedness that comes part and parcel with using this ability.
Note that Blood Ties do not affect the implementation of power against the Kindred, as the poison must fi rst be processed through the mortal’s body and does not require a second “vampire-specific” roll on the part of the Macellarius.
This poison may be used on vampires, but only by having the vampire consume the blood of the affected mortal. If a Kindred drinks the blood of the victim, she becomes subject to the same effects and dice penalties that affect the mortal. Of course, this means that should the Glutton consume the Vitae of the victim, the Glutton will become poisoned as well. The Macellarius know this. They not only accept this, but often enjoy the sweet indolence and foggy-headedness that comes part and parcel with using this ability.
Note that Blood Ties do not affect the implementation of power against the Kindred, as the poison must fi rst be processed through the mortal’s body and does not require a second “vampire-specific” roll on the part of the Macellarius.