•• Impersonation
The Baddacelli is able to mimic any sound that can conceivably be produced by the human throat, including specific voices, with uncanny accuracy. So long as he has heard the sound at least once in his Requiem, he can reproduce it perfectly.
To fully impersonate a person, the Baddacelli first needs to hear him speak for at least 15 minutes so that she can pick out the varied inflections and accents of the speaker. The speech must be unfiltered (i.e., not conveyed over electronic media) and must involve a variety of statements.
Furthermore, at this stage, the voice the Baddacelli produces may seem to come from any direction she chooses, within a certain radius.
To fully impersonate a person, the Baddacelli first needs to hear him speak for at least 15 minutes so that she can pick out the varied inflections and accents of the speaker. The speech must be unfiltered (i.e., not conveyed over electronic media) and must involve a variety of statements.
Furthermore, at this stage, the voice the Baddacelli produces may seem to come from any direction she chooses, within a certain radius.
Effect
Dramatic Failure: Not only does the Baddacelli fail to emulate the voice she’s attempting, but she actually damages her vocal apparatus in the attempt. She suffers one point of lethal damage and cannot attempt Mimetismo again until she heals the wound.
Failure: Failure indicates that the power does not activate. The Baddacelli speaks or sings with her normal voice, and can be identified by anyone who knows her.
Success: The Baddacelli mimics the intended voice, and may fool her intended listeners.
Exceptional Success: An exceptional success indicates that the subjects’ Resolve is considered one less than normal for the purposes of determining who is fooled.
Failure: Failure indicates that the power does not activate. The Baddacelli speaks or sings with her normal voice, and can be identified by anyone who knows her.
Success: The Baddacelli mimics the intended voice, and may fool her intended listeners.
Exceptional Success: An exceptional success indicates that the subjects’ Resolve is considered one less than normal for the purposes of determining who is fooled.
Side/Secondary Effects
The number of successes the player acquires on the roll is compared to the Resolve of each listener. If the number of successes exceeds a given listener’s Resolve, that target is affected by the power and fooled into identifying the voice as the Baddacelli intends. If a subject’s Resolve is equal to or higher than the number of successes, he is unaffected. Every individual who hears the Baddacelli using this power must compare his Resolve against the number of successes accumulated to see if he is fooled or not — the Baddacelli cannot attempt to single out a listener in a crowd and deceive him alone.
Those individuals whose Resolve is exceeded by three successes or more will actually show a preference for the illusion when comparing it to the original voice. (For example, a child hearing his father calling from one tunnel and a Baddacelli impersonating his father’s voice in another will head toward the Baddacelli if his Resolve is exceeded by three successes or more.)
This mimicry may actually fool voice recognition systems, but competently constructed Equipment is considered to have a Resolve of 5.
Those individuals whose Resolve is exceeded by three successes or more will actually show a preference for the illusion when comparing it to the original voice. (For example, a child hearing his father calling from one tunnel and a Baddacelli impersonating his father’s voice in another will head toward the Baddacelli if his Resolve is exceeded by three successes or more.)
This mimicry may actually fool voice recognition systems, but competently constructed Equipment is considered to have a Resolve of 5.
Material Components
Cost: 1 Vitae
Gestures & Ritual
Dice Pool: Intelligence + Subterfuge + Mimetismo
Related Discipline
Effect Casting Time
Instant
Level
2
Applied Restriction
If the Baddacelli attempts to “throw” the sound of her voice so that the source seems to come from a different direction instead of her, the number of successes determining how far away the sound can seem to be coming from:
Successes | Max. Distance
1 success | 1 yard
2 successes | 2 yards
3 successes | 5 yards
4 successes | 10 yards
5+ successes | 30 yards
The Baddacelli may choose the apparent direction of the sound’s origin as long as at least one success is rolled.
Successes | Max. Distance
1 success | 1 yard
2 successes | 2 yards
3 successes | 5 yards
4 successes | 10 yards
5+ successes | 30 yards
The Baddacelli may choose the apparent direction of the sound’s origin as long as at least one success is rolled.