• Create Ties

The Mnemosyne drinks the blood of another vampire; he tastes it; he transubstantiates it within him. He savors the memories encoded within, the millennia of evil that produced it. He gets to know it. He creates a link with it.

Effect

A Mnemosyne can create an artificial blood-tie with any vampire he has drunk Vitae from: he gains the +2 bonus to Discipline use directed at the vampire he’s just drunk from (or +3 if the vampire is from the Mekhet clan, or already has a blood-tie with the character), and can benefit from blood sympathy (see Vampire: The Requiem, p. 163).
The Mnemosyne does not have to have drunk the Vitae directly from the vampire; it might have been decanted into a glass, or bottled, for example.
Note that the Mnemosyne still suffers the adverse effects of drinking Vitae: he becomes more at risk of developing a Vinculum, having taken a taste, and, perhaps more dangerously, may very quickly suffer from blood addiction (which is compounded by the Mnemosyne’s weakness – see p. 82).
Material Components
Cost: None
Gestures & Ritual
Dice Pool: None; the power is always in effect.
Related Discipline
Effect Casting Time
Instant
Level
1