• Certain Sounds
Sounds echoing in the twisting and interconnected tunnels of the subterranean world are often confusing, making it all but impossible to determine their true direction of origin. But the Baddacelli are familiar with these tricks, and are rarely confused.
When this power is active, Baddacelli do not suffer situational penalties when trying to orient themselves by sound (such as, for example, confusing echoes in underground tunnels). Furthermore, they do not have to take an action to locate targets in combat by sound, and they don’t run the risk of losing track of an opponent in succeeding turns. So long as their intended victims make any sound at all, the Baddacelli can find their targets. Note, however, that the Baddacelli still suffer the –3 dice penalty for fighting an unseen opponent. (See the “Fighting Blind” rules found on p. 166 of the World of Darkness Rulebook.)
When this power is active, Baddacelli do not suffer situational penalties when trying to orient themselves by sound (such as, for example, confusing echoes in underground tunnels). Furthermore, they do not have to take an action to locate targets in combat by sound, and they don’t run the risk of losing track of an opponent in succeeding turns. So long as their intended victims make any sound at all, the Baddacelli can find their targets. Note, however, that the Baddacelli still suffer the –3 dice penalty for fighting an unseen opponent. (See the “Fighting Blind” rules found on p. 166 of the World of Darkness Rulebook.)
Material Components
Cost: —
Gestures & Ritual
Dice Pool: n/a
Related Discipline
Effect Casting Time
Instant
Level
1